Wednesday, April 4, 2018

Dev Behind ‘Mario AR’ Brings ‘Street Fighter II’ to Life with ARKit

You might know developer Abhishek Singh from his HoloLens version of Super Mario Bros. (1985) that went viral back in June 2017, or maybe his more recent AR recreation of the iconic scene from The Ring (2002) where the horrifying ghost girl emerges from the TV screen. Now, Singh has delved back into classic gaming with his latest project, a full AR recreation of Street Fighter II (1995).

Singh calls it the ‘Real World Warrior’ edition, which hypothetically lets multiple smartphone-clad players use on-screen controls to play the game just like the flatscreen version—except superimposed in the physical world standing on your table, or out in the town square.

As reported by the BBC, Singh days the game won’t be released for copyright reasons, but the he hopes it will help generate further interest in augmented reality.

Yes, he even included the famous bonus stage where a single player beats the ever-living crap out of a car for extra points.

You can check out all of Singh’s work on his website Shek.itWe’re hoping for an AR version of Shaq-fu (1994) next.

The post Dev Behind ‘Mario AR’ Brings ‘Street Fighter II’ to Life with ARKit appeared first on Road to VR.



Ream more: https://www.roadtovr.com/dev-behind-mario-ar-brings-street-fighter-ii-life-arkit/

No comments:

Post a Comment

At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

Tundra Tracker, the SteamVR Tracking tracker in development by Tundra Labs, has well exceeded its $250,000 Kickstarter goal in less than 2...