Tuesday, March 30, 2021

At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

Tundra Tracker, the SteamVR Tracking tracker in development by Tundra Labs, has well exceeded its $250,000 Kickstarter goal in less than 24 hours. The project has already exceeded $600,000 and still has 59 days to go.

Backers of the Tundra Tracker Kickstarter today showed strong demand for a SteamVR Tracking compatible tracker that aims to be smaller and cheaper than the market incumbent, the Vive Tracker.

The initial $250,000 goal was crushed within hours of the Kickstarter campaign’s launch, and as of writing the project has exceeded $600,000. At present, the funds are from some 1,570 individual backers who backed tiers ranging from $42 to $630.

While the vast majority of backers so far have chosen the 3x Tundra Tracker bundle (67%), a surprising number of backers went for the largest 7x Tundra Tracker bundle (17%).

Ostensibly many users will be using the trackers for body-tracking in VR; with three trackers that typically means adding tracking points to the feet and waist (in addition to tracking of the head and hands provided by a VR headset). Seven trackers can enable even more accurate body-tracking by tracking the movement of feet, knees, elbows, and the waist.

The majority of the product’s tiers include “basic” elastic straps for attaching the trackers to the body, as well as a storage case. The Kickstarter versions of the trackers also include two base plates which offer different mounting options: a 1/4 tripod screw, or a strap loop.

Image courtesy Tundra Labs

Tundra Labs expects the earliest Tundra Trackers to be delivered to ‘early bird’ backers beginning in July, while the remainder are expected in September. The campaign currently doesn’t have any listed stretch goals.

As the only other SteamVR Tracking tracker on the market, the Tundra Tracker is naturally directly compared to the HTC Vive Tracker 2.0 and recently released Vive Tracker 3.0. The pricing comparison is broken down here:

Tracker Count Tundra Tracker Vive Tracker 2.0 Vive Tracker 3.0
1x $130 $100 $130
3x $300 $300 $390
5x $460 $500 $650
7x $630 $700 $910

For more on how the Tundra Tracker and Vive Tracker compare from a price and feature standpoint, so our previous article.

The post At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours appeared first on Road to VR.



Ream more: https://www.roadtovr.com/tundra-tracker-kickstarter/

Monday, March 29, 2021

‘Pokémon GO’ Developer Niantic Teases a See-through Headset

Niantic, the studio behind the popular Pokémon GO, today teased some kind of see-through headset.

Following a prototype demonstration of Pokémon GO running on HoloLens 2 earlier this month, Niantic CEO John Hanke today showed a teasing glimpse of a see-through headset the company is apparently working on.

From the single photo alone, it’s hard to say exactly what we’re looking at. While many will assume an outright AR headset, the device could merely be smartglasses as well.

If this is a proper AR headset (with head-tracking and a reasonably wide field of view) we’re almost certainly looking at some sort of waveguide display, as the kind of bird-bath optics we see in devices like Nreal’s headset would be much bulkier.

However, these could also be simple smartglasses focused on HUD-like functions, with a very small field of view used for basic data display, and without head-tracking.

Further still, it’s entirely possible this device doesn’t have a display at all, and is instead focused on video capture, like Snapchat’s Spectacles.

Only time will tell what Niantic has up their sleeve, but given the detailed rendering and the blatant tease, it seems it won’t be long before we get a full reveal.

The post ‘Pokémon GO’ Developer Niantic Teases a See-through Headset appeared first on Road to VR.



Ream more: https://www.roadtovr.com/niantic-ar-glasses-tease-pokemon-go/

‘DOOM 3 VR Edition’ Releases Today on PSVR, Extended Gameplay Video Here

DOOM 3 VR Edition launches today on PlayStation consoles, bringing the 2004 classic horror-shooter to PSVR for the first time.

We haven’t gone hands-on with the refreshed VR port yet, however YouTube channel ‘GrizGaming‘ puts together a good look of the game in this no commentary video, which takes you from the very beginning of the game to about a fifth of the way through the main campaign.

In the video, GrizGaming plays on Veteran mode whilst using PSVR’s Aim controller. Veteran is just one step below ‘Nightmare’, which is unlocked once you beat the game on any difficulty. If you’re looking to skip the early giblets and head straight for the demon-slaying madness, skip to around the 15 minute mark.

At least from what we can tell from the video, the game appears to look fairly well realized; the studio also says its overhauled design, art, UI, and even sound effects. The video of course can’t tell the whole story though when it comes to viewing it in-headset.

Like many flatscreen shooters, DOOM 3 is all about classic ‘running and gunning’, but thankfully we’ve noticed a few things that ought to take the edge off eventual comfort issues. Cutscenes are rendered within a viewing window, which is less immersive but undoubtedly more comfortable than having your head tossed around like a camera. The game also includes hand and head-relative locomotion, smooth and variable snap turning, and variable turning vignette for more comfort—all of it intended to keep your lunch where it belongs. Still it’s sure to be an intense experience for VR users since it requires so much turning, fast movement, and artificial jumping and crouching.

One complaint that you can forget about with the overhauled PSVR version is gameplay length though. The 10+ hour campaign also includes the original expansions—the Lost Mission and Resurrection of Evil—although we haven’t seen that content just yet.

We haven’t played yet, so we can’t suggest you pick it up. Just the same though, you’ll find Doom 3 VR Edition on PS4 and PS5 (backwards compatible) for $20 on the PlayStation Store.

The post ‘DOOM 3 VR Edition’ Releases Today on PSVR, Extended Gameplay Video Here appeared first on Road to VR.



Ream more: https://www.roadtovr.com/doom-3-vr-edition-release-psvr-gameplay/

This ‘Fallout 4 VR’ Modpack Brings VR-native Overhaul to the Wasteland

There are a ton of Fallout 4 VR mods out there since it launched on the first generation of consumer VR headsets back in 2017, most of which you can find on NexusMods. If you’re looking for an all-in-one solution that makes the game less of a port and more of a native VR experience though, modder and streamer GingasVR just released a comprehensive modpack that is essentially a survivalist’s dream come true.

The modlist, aptly named ‘GingasVR’s Fallout VR Essentials Overhaul’, includes a bevy of optimizations that aim to fix some of the biggest gripes of Bethesda’s less-than-perfect VR port.

Not only does the modlist bring stability to a majority of the Commonwealth, which includes interior locations, but it also features things like a more intuitive Pip-Boy UI, smarter AI (including companions), and bunch of other things that make the Wasteland a more dangerous place. Bullets are actually rare, enemies are more crafty, and as GingasVR puts it: “you WILL die.”

One of the biggest limiters to everyone grabbing this modlist right now is that it requires not only the VR version of the game, but all official DLCs from the flatscreen version of Fallout 4 from Steam, all of which are included in the Fallout 4 Game of the Year Edition. You can grab that for under $15 if you’re looking in the right place at the right time (eg: Greenman Gaming, periodic sales on Steam, etc).

To GingasVR, the reason for requiring all DLC isn’t just about making a more visually pleasing experience, but rather making it a more immersive survival RPG experience by bringing a level of danger to the game which you might expect, well, when having to scrounge through a post-apocalyptic world filled with mutated malefactors.

This overhaul is NOT easy, this is meant to be an immersive survival rpg. You can customize things to your liking but the default is a game where there is NO Compass and NO HUD. VATS is turned into BULLET TIME (No auto targeting) The AI is also SMART and WILL USE TACTICS against you, Combat is FAST PACED and DANGEROUS there WILL be Random Ambushes! Radiation is actually deadly.

Provided you do have all DLC, you can get started by closely following GingasVR’s comprehensive guide on how to install the modlist using Wabbajack, an automated modlist downloader. Still, automated downloader or not, installing the modlist requires a fair bit of configuration before you can start stalking the Commonwealth, and an SSD with at least 85 GB to spare.

If that seems daunting, take a look at a list of improvements available in GingasVR’s modlist which ought to wash down the bitter pill of  having to mess with system settings:

  • Optimization and Stability in the majority of Commonwealth as well as interior locations.
  • DLC Fixes
  • Auto-Eating and drinking in Survival – 2D menus suck in VR (This mitigates the issue but food and drinks will NOT heal you)
  • Survival Manual Saves
  • Customizable HUD with as much or little HUD elements as you want
  • Survival Fast Travel from Settlements (Can also be customized to Fast travel from anywhere)
  • Hand Model and better VR Pip-Boy Interaction
  • Sim Settlements And Conqueror ( Complete Auto Build Settlements and ability to raid- CAN be customized or turned off)
  • BULLET TIME made SPECIFICALLY for the VR version of VATS
  • Edited and custom made perks So that Perception isn’t useless with bullet time and accuracy changes
  • Complete Accurate VR Weapons
  • Reduced loot to realistic levels for the setting (Finding bullets is actually a rare commodity now)
  • Smart AI (PANPC, Arbitration)
  • Smart Companions (Better Companions, More Smarter Companions)
  • Companion Whistle
  • Every NPC can be killed (Including Kids and Essential NPCS – Only Unlocked after going down the “Evil Path”)
  • Traveling NPCs
  • New Guns (Too many to list and all of them work – BE CAREFUL if trying to add other weapon mods)
  • New Quests and Locations ( Interesting NPCS, Stumble upon Interiors, Heather Casidian)
  • Easy hacking and Easy lockpicking
  • New weather from True Storms and Vivid Weather
  • New Optimized Textures
  • Darker Nights
  • Health changes, live dismemberment and non-bullet sponge enemies
  • New Radio Stations
  • New Music and no combat music
  • Better Blood
  • Stalkers that will periodically hunt you down and try to kill you (Can be customized or turned off- you can also run away and they’ll get bored of you)
  • Ability to increase carry weight with in-game progression
  • New Sound effects
  • VR Mirror to see yourself in 3rd person (Only possible with this list- Unavailable anywhere else)
  • And A lot more.

What’s your favorite, most essential mod for Fallout 4 VR? Let us known in the comments below!

The post This ‘Fallout 4 VR’ Modpack Brings VR-native Overhaul to the Wasteland appeared first on Road to VR.



Ream more: https://www.roadtovr.com/fallout-4-vr-essential-mod-list/

Friday, March 26, 2021

AWE 2021 Returns With In-person Conference Planned for November

With nearly all major XR events cancelled in 2020 due to the pandemic, it’s been a somewhat odd year for the industry. With vaccines starting to roll out in the US, AWE has set a hopeful November date as one of the first XR conferences to return to an in-person event—but offering a money-back guarantee in case things don’t pan out.

AWE is a long running XR-focused conference held annually in Santa Clara, CA. Like many other industry conferences, AWE 2020 had to be moved to an online event last May due to Coronavirus concerns.

With a hope that vaccines will be widespread by later this year, AWE is planning to return to an in-person conference from November 9th to 11th at the Santa Clara Convention Center. As in prior years, the conference primarily consists of speakers & sessions along with an expo hall with booths for demos & networking.

Backing the conference’s enthusiasm that the pandemic situation will allow for a safe in-person event by November is a handful of sponsors already signed on to support the event, including Nreal, Qualcomm, Unity, Meta, PlugXR, 8th Wall, Lenovo, Mad Gaze, Zappar, and others, along with some 80 exhibitors.

AWE says it has also expanded its refund policy, allowing full refunds up to 30 days before the event, or a 50% refund within 30 days of the event. The conference is offering discounted ‘Super Early Bird’ passes through March 31st, starting at $400.

As for running a safe conference, the event’s Health and Safety Guidelines page indicates that attendees will be screened for temperature and masks will be required “for all participants at all times,” among other measures. A vaccine requirement is not mentioned.

The post AWE 2021 Returns With In-person Conference Planned for November appeared first on Road to VR.



Ream more: https://www.roadtovr.com/awe-2021-conference-date-location/

Zombieland VR: Headshot Fever Gameplay on Oculus Quest 2 (Live)



Interesting. A new zombie shooting VR game based on the Zombieland movie. We enjoyed the movie, so very curious about this one. Let's check it out together, tonight! ► Our VR equipment kit & tips here → https://www.amazon.com/shop/caschary (affiliate) ► Subscribe here → https://goo.gl/bSJ6L8 Zombieland VR: Headshot Fever is an arcade light-gun game built for VR. This zombie-killing race sport brings light-gun games into the 21st century! Headshot combos slow the clock, meaning the most precise shooter is the fastest - challenge the leaderboards with skill, speed, and accuracy. ----------------------------------------------------------------------------------- LINKS ► Get Zombieland VR: Headshot Fever on Oculus Quest → https://ocul.us/3rvgTTP ► For the competitive type, Zombieland is also doing VR Master League, you can sign up here → https://www.zombielandvrgame.com/ ► Our VR equipment kit & tips here → https://www.amazon.com/shop/caschary (affiliate) May contain affiliate links that earn us a small referral fee from qualifying purchases at no extra cost to you. ----------------------------------------------------------------------------------- TODAY'S TOPICS - Cas hosts - Chary defends herself against the zombies!!! - Come chill & hangout with us ----------------------------------------------------------------------------------- NORMAL SCHEDULE Every Friday at: 🕛 12 PM PT 🕛 3 PM ET 🕘 9 PM CET 🕗 8 PM GMT ----------------------------------------------------------------------------------- SUPPORT THE CONTENT EXTRA Subscribing and watching our videos is by far the biggest support you can give us. However, if you want to do more - you can also donate. All donations go to improving the channel. BUY US A COFFEE & BOOST THE CHANNEL ► One-time donation → http://bit.ly/DonateCasandChary BECOME A CHAMPION (LONG-TIME SUPPORTER) ► Become our Patron → http://bit.ly/PatreonCasandChary ► Become a Sponsor on YouTube → http://bit.ly/JoinCasandChary ► Buy our VR Merch → http://bit.ly/casandchary-merch ----------------------------------------------------------------------------------- OUR GEAR Our VR Equipment & Tips → https://www.amazon.com/shop/caschary Our PC Specs → https://casandchary.com/vr-equipment/ MUSIC Music we use is from Epidemic Sounds → http://bit.ly/CCEpidemicSound ----------------------------------------------------------------------------------- GET LATEST UPDATES Twitter → https://twitter.com/CasandChary Facebook → https://www.facebook.com/casandchary/ Instagram → https://www.instagram.com/casandchary/ Join our Discord → https://discord.gg/YH52W2k ----------------------------------------------------------------------------------- A SPECIAL THANKS to these Patreon Champs 🛡️ for their support: 😘 BaxornVR, Wintceas, Barr'd4Life, Andy, Albert, Ben P., Steve Dunlap, Thomas M. Rice, Andy Fidel, VR Balance, Nathan Schmidt, Old Lady Gamer ----------------------------------------------------------------------------------- DISCLAIMER Links in this description may contain affiliate links. We may earn from qualifying purchases (it doesn't cost you more). VR on! - Cas and Chary VR #zombielandvr #oculusquest2 #casandchary

Sandbox VR Announces Las Vegas Location, 15 Locations to Open by 2022

Sandbox VR, the out-of-home virtual reality destination, went through a rough patch this past year as the company both filed and subsequently emerged from Chapter 11 bankruptcy following debt restructure. With the United States doing fairly well in terms of COVID-19 vaccinations now, the company appears confident in getting back to business as usual soon, as it plans to open a new location at the Grand Canal Shoppes inside The Venetian Resort, Las Vegas, in addition to operating 15 locations worldwide by the year’s end.

The Las Vegas location is slated to open in “the early summer of 2021,” the company says. Due to the pandemic, Sandbox VR was forced to close all of its locations and lay off most of its staff.

Its rebound strategy is one that may become fairly common in the coming months for battered (but not dead) businesses, namely Sandbox VR aims to fill commercial real estate locations that have also been hit hard by the pandemic.

Thankfully, the company is comparatively lean, as its multiplayer VR locations don’t need require elaborate 4D sensorial gadgetry like its ill-fated competitor, The VOID.

Interior of a Bay Area Sandbox VR location | Image courtesy Sandbox VR

The VOID had to permanently close all of their locations worldwide—including its flagship store at the Grand Canal Shoppes—when the company encountered similar financial trouble last year. There’s little hope of The VOID getting back on its feet either. The company’s website is down mere months after Disney abandoned it entirely, and its holding company isn’t showing any appreciable signs of life.

Sandbox VR on the other hand is portraying a fair bit of optimism now that vaccines are being administered en masse. The company says it’s seen a 30% increase in demand from before the pandemic at their current locations outside of Chicago, Illinois and in Austin, Texas since local governments lifted restrictions.

“We have been incredibly fortunate to have been able to survive such a devastating year for everyone in the retail and entertainment industry,” said Steve Zhao, founder and CEO of Sandbox VR. “The pandemic has been so isolating for everyone that we are confident once it is safe to gather with friends and family from different households they will be looking for social experiences that offer some fun and escape from the difficulties that 2020 brought.”

It may be a long time until beleaguered VR arcades see pre-COVID levels of support, but with one of the most well-funded VR startups out releasing such a broad opening gambit, others may take heart in knowing there is money to be made in the near future.

The post Sandbox VR Announces Las Vegas Location, 15 Locations to Open by 2022 appeared first on Road to VR.



Ream more: https://www.roadtovr.com/sandbox-vr-reopening-las-vegas/

At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

Tundra Tracker, the SteamVR Tracking tracker in development by Tundra Labs, has well exceeded its $250,000 Kickstarter goal in less than 2...