Wednesday, February 28, 2018

BUILD AND CONTROL YOUR OWN ISLAND! | Townsmen VR Gameplay (HTC Vive)



In Townsmen VR you get to control your little island with inhabitants from a bird’s-eye view. It’s like Age of Empires in VR! Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 In Townsmen VR you are able to seamlessly change from the bird’s-eye view to a detailed view of a citizen, where you can kind of walk around town while enjoying the view. In this video you could see all the features the game has right now. From building houses, to assigning tasks to your villagers and also fighting off enemies! This Age of Empires like VR game can be played on both Oculus Touch and HTC Vive. ► Watch another VR strategy game → https://www.youtube.com/watch?v=TwbdIwixzGw More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA More HTC Vive Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx ► Find Townsmen VR on Steam → http://store.steampowered.com/app/749960/Townsmen_VR/ ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPERCHAMP Patrons for their amazing support: - Daniel L. - Ben P. Much love, Cas and Chary VR #townsmenvr #vr #htcvive #oculusrift #ageofempires

Orbus VR | PART 2: MESSING WITH JAVA (Oculus Rift Virtual Reality Gameplay)



Enter Steam Key Giveaways here - http://contest.ukrifter.com If you want your question or message read out LIVE by my bot, then head to my discord channel and post in "ukrifters-live-stream-chat" channel. https://discord.gg/86GA2dF Please hit that subscribe button it honestly makes my day! Want to buy me a beer? https://streamlabs.com/theukrifter Want to chat VR? - Join my VR community discord server: https://discord.gg/dXh5XuA or on Twitter @UKRift, or Facebook - https://www.facebook.com/ukrifter. Also, check out my Virtual Reality articles and opinions on http://www.ukrifter.com Also on Twitch http://twitch.tv/ukrifter for a better experience. **Voice Acting** - I currently offer FREE voice acting for VR projects. Hugely grateful if you could share this video with your friends & family via : twitter, facebook, reddit, etc. == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, and as a result my opinions will remain unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Multistreaming with https://restream.io/

WHY AM I EVEN PLAYING THIS GAME? | The Cathedral VR Part 2 - HTC Vive



Today I'm jumping back into the extremely scary VR horror game The Cathedral VR, doing a Part 2 gameplay on HTC Vive! Sometimes I wonder, why am I even playing all these scary VR horror games and experiences :) Well, as long as you enjoy seeing me get terrified, then I wont stop! The Cathedral is the second chapter in the Virtual Reality horror series Alison's Diary. After the Part 1 episode, we are entering the basement of an extremely atmospheric and scary cathedral, trying to solve the mystery of this game, and survive among creepy nuns and monks hiding in every corner. Check out my previous Part 1 episode of The Cathedral: https://www.youtube.com/watch?v=eE1KAcw1pnc Get your hands on The Cathedral: Alison's Diary on Steam: http://store.steampowered.com/app/793210/The_Cathedral_Allisons_Diary/ I hope you enjoyed my second gameplay of The Cathedral VR on HTC Vive, and if you did please leave a Like and subscribe SweViver, because there is much more to come :) I have another scary VR horror gameplay coming up for tomorrow as well! Check out my playlist with the Top 10 most scary VR horror games: https://www.youtube.com/playlist?list=PL8nWC3vrhr3AVibNKQrmKJWkJ9ZL5TcDe And my Best VR Horror gameplay playlist: https://www.youtube.com/playlist?list=PL8nWC3vrhr3AlaXsz_rERUyfUsvzOIkRb Thanks for watching and enjoy playing some Virtual Reality horror! Cheers Background music provided by EpidemicSound #TheCathedral #VRhorror #scary #horrorgame #VR #HTCVive

Volkswagen Group to Train 10,000 Employees in VR in 2018

Volkswagen Group and VR studio Innoactive revealed the global, multi-brand automotive company is planning to train 10,000 employees this year alone using virtual reality.

Volkswagen Group first deployed its Volkswagen Digital Reality Hub Group last year, a VR platform designed to help the company’s employees collaborate across the Audi, SEAT, ŠKODA and Volkswagen brands. Now, the company says they’re going a little deeper down the virtual rabbit hole in its new initiative to train 10,000 employees in production and logistics using more than 30 VR training simulations created in partnership with Innoactive.

The company showed off one such example of a VR training simulation at MWC 2018 which places the user in an industrial workspace using an HTC  Vive Pro. The simulation was built using the Innoactive Hub SDK and optimized for Vive Pro.

Volkswagen Group says it’s “empower[ing] employees to use VR to transfer knowledge and improve workflows by making VR headsets available for order throughout the Group.”

In addition, Innoactive announced a new VR/AR enterprise software called Innoactive Workspaces at MWC 2018, a VR solution allowing users to plan, simulate and train in industrial workspaces. Innoactive Workspaces is slated to release later this year.

The post Volkswagen Group to Train 10,000 Employees in VR in 2018 appeared first on Road to VR.



Ream more: https://www.roadtovr.com/volkswagen-group-to-train-10000-employees-in-vr-in-2018/

Varjo Announces AR Pass-through Capability for Its Headset

Varjo, the Finland-based headset manufacturer, today announced the company’s upcoming high resolution VR headset will have AR pass-through capabilities powered by Socionext image signal processors.

Varjo’s headset is basically taking what some consider a shortcut to retina resolution with its ‘bionic display’ – a technique that combines a high resolution microdisplay with a standard VR display to achieve higher detail. Now, on top of the previously mentioned promise of an adaptive microdisplays and eye-tracking (neither were on show at MWC), Varjo is adding AR pass-through to its list of upcoming features.

While the company hasn’t put forth any usecases for its newly announced AR capabilities, or whether the AR function will be offered as an integrated solution or an external add-on, it’s possible Varjo is going for a similar experience to that provided by ZED Mini, a stereo depth-mapping camera which fits on a mount made to attach to VR headsets like the Rift and Vive. When attached, the camera provides stereo pass-through video and real-time depth and environment mapping, turning the headsets into dev kits emulating the capabilities of high-end AR headsets.

 

Varjo says they selected Socionext’s Milbeaut image signal processor technology because of how complex the level of camera processing is for both pass-through and AR.

Urho Konttori, Founder and CEO of Varjo, comments: “In Socionext, we have found a strong and reliable technology partner for state-of-the-art imaging solutions. With the Socionext Milbeaut technology, Varjo has built a unique way of combining the real and digital worlds in an unprecedented level of realism, quality and latency.”

Mitsugu Naito, Corporate Senior Vice President and head of Imaging Solution Business Unit at Socionext Inc. comments: “Socionext will continue to fully support Varjo’s requirements whilst customizing Milbeaut to their specific needs. We are very pleased to announce both our collaboration and the design win for Milbeaut as part of their new incredible upgrade to the mixed reality experience.”

The post Varjo Announces AR Pass-through Capability for Its Headset appeared first on Road to VR.



Ream more: https://www.roadtovr.com/varjo-announces-ar-pass-capability-headset/

Tuesday, February 27, 2018

Weta’s Concept First-person Shooter is Really Coming to Magic Leap One

A Township Tale VR | PRETEND TO BE IN OLDEN TIMES (Virtual Reality Gameplay Oculus Rift)



Enter Steam Key Giveaways here - http://contest.ukrifter.com If you want your question or message read out LIVE by my bot, then head to my discord channel and post in "ukrifters-live-stream-chat" channel. https://discord.gg/86GA2dF Please hit that subscribe button it honestly makes my day! Want to buy me a beer? https://streamlabs.com/theukrifter Want to chat VR? - Join my VR community discord server: https://discord.gg/dXh5XuA or on Twitter @UKRift, or Facebook - https://www.facebook.com/ukrifter. Also, check out my Virtual Reality articles and opinions on http://www.ukrifter.com Also on Twitch http://twitch.tv/ukrifter for a better experience. **Voice Acting** - I currently offer FREE voice acting for VR projects. Hugely grateful if you could share this video with your friends & family via : twitter, facebook, reddit, etc. == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, and as a result my opinions will remain unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Multistreaming with https://restream.io/

‘Planet of the Apes VR’ to Put You at the Heart of the Ape Revolution, Launching April 3rd on PSVR, Rift & Vive

20th Century Fox’s VR game division FoxNext VR Studio today announced that their Planet of the Apes-themed game for PSVR, HTC Vive and Oculus Rift is coming in April. Called Crisis on the Planet of the Apes VR, the first-person action-adventure game takes place between the events in Rise of the Planet of the Apes (2011) and Dawn of the Planet of the Apes (2014), where you play as an intelligent ape imprisoned in a heavily guarded scientific facility.

Produced in partnership with Imaginati Studios, the game takes place during the throws of the deadly strain of Simian Flu which has decimated the human population. You, an ape with human-level intelligence, are tasked with escaping the testing facility by banding together with your fellow primate test subjects, and returning to Caesar, the series’ intelligent chimpanzee leader. Yes, you’re an ape with an M-16 and a grudge.

Crisis on the Planet of the Apes VR is slated to arrive on all supported VR platforms on April 3rd for $15.

“The Apes franchise supplies the perfect opportunity for players to become part of an apocalyptic world from the perspective of a different species for the first time ever,” Martin Alltimes, CEO, Imaginati Studios. “We wanted to balance visceral combat with a plot-driven narrative that leaves you questioning your innate allegiance to humanity.”

FoxNext had a hand in several VR experiences including Alien Covenant: In Utero VR Experience (2017) and a 360 behind-the-scenes look at the making of Isle of Dogs (2018) film made with Felix & Paul Studios, but Planet of the Apes VR is FoxNext’s first VR game as such. The studio’s second VR game based on the Alien franchise is also currently in production.

The post ‘Planet of the Apes VR’ to Put You at the Heart of the Ape Revolution, Launching April 3rd on PSVR, Rift & Vive appeared first on Road to VR.



Ream more: https://www.roadtovr.com/planet-apes-vr-puts-heart-ape-revolution-launching-april-3rd-psvr-rift-vive/

‘Hatsune Miku VR’ Rhythm Game for Rift & Vive to Launch March 9th, Teaser Trailer Here

Hatsune Miku, the impossibly saccharine anime pop vocaloid, is coming to SteamVR headsets in a new rhythm game from creators Degica Games and Crypton Future Media.

Update (02/27/18): The Steam link is live, and launch date is confirmed for March 9th, 2018. Check out Hatsune Miku VR here on Steam.

Original article (01/19/18): First reported by Gematsu, Hatsune Miku VR will be landing on SteamVR headsets in spring 2018. Developers Degica Games say in the promo announcing the game that it will feature songs by “various famous Hatsune Miku artists.”

Degica spells out the list of upcoming features:

  • Rhythm action game using VR controllers
  • Enjoy Miku’s original dance while playing the game
  • Eight songs with two difficulties for intense dance action (more songs to be added later)
  • Support for HTC Vive and Oculus Rift
  • Game available in English, Japanese, and Chinese

This isn’t the Japanese CG starlet’s first foray into VR. Crypton Future Media, the inventors/rights holders, have licensed Hatsune Miku’s likeness to a number of VR ‘concerts’ across including PSVR (Hatsune Miku: VR Future Live), and both Gear VR and Daydream via the VR Cruise app (Gear VR version, Daydream version).

Since there’s only eight songs to choose from, we don’t expect this to be high on the list of ‘must plays’, but if you’re a Hatsune Miku superfan, you might want to keep this link handy to check for when the game finally arrives on Steam. You can also sign up for future updates through Degica’s website.

The post ‘Hatsune Miku VR’ Rhythm Game for Rift & Vive to Launch March 9th, Teaser Trailer Here appeared first on Road to VR.



Ream more: https://www.roadtovr.com/hatsune-miku-rhythm-game-rift-vive-hit-steam-spring/

Monday, February 26, 2018

Hands-on: Varjo ‘Bionic Display’ Headset is a Promising Shortcut to Retina Resolution

Win a Nintendo Switch & ‘Zelda: Breath of the Wild’ in ‘Rec Room’ Creators Contest

Rec Room, the social VR app, just updated to include the ability to create your own customized environments. To celebrate the new ‘custom rooms’ addition, developers Against Gravity are putting on a contest and offering up the grand prize of a Nintendo Switch, a copy of The Legend of Zelda: Breath of the Wild (2017) and a few other necessary fixins to get the creative types out in force.

Against Gravity is kicking off the competition starting today and ending on March 12th at 12pm PST (your local time). Judging will take place from the end of submissions to March 19th when the winners will be announced.

Rooms will be judged on creativity and style, how unique and innovative the use of tools is, and interactivity/player engagement. 

  • First place – A Nintendo Switch, The Legend of Zelda: Breath of the Wild, Nintendo Switch Pro Controller, Travel Case, Two Rec Room T-shirts, and two Ready Player One (2018) movie tickets
  • Second place – A Nintendo Switch, Two Rec Room T-shirts, and two Ready Player One movie tickets
  • Third place – Two Rec Room T-shirts and two Ready Player One movie tickets

Check out the video at the bottom of the page to learn how to create your own custom room. Rec Room’s website has plenty of resources too on how to get started adding even more cool stuff like animated avatars (aka ‘Holotars’). There’s also a few rules to pay attention to, so make sure to give the instructions a look before starting.

Rec Room is a free app that supports cross-play for PSVR, HTC Vive, and Oculus Rift. If you haven’t already jumped in for a look-see, follow the links below.

The post Win a Nintendo Switch & ‘Zelda: Breath of the Wild’ in ‘Rec Room’ Creators Contest appeared first on Road to VR.



Ream more: https://www.roadtovr.com/win-nintendo-switch-zelda-breath-wild-rec-room-creators-contest/

After Management Shuffle, HTC Says VR/AR More Important Than Ever to Its Future

FULL REVIEW: 3D THUMBSTICKS FOR HTC VIVE CONTROLLERS



It's time to review the custom 3D thumbstick mod for HTC Vive controllers, that makes the touchpad on the Vive controllers work and feel like real thumbsticks while playing VR games. This is my full review of the Vive thumbstick MOD, made by 3D printed plastic material and developed by Clinton Strawn. Get your own HTC Vive Thumbsticks here: http://bit.ly/Vive-Thumbstick-Mod Note that the link above is to the product on Ebay, and it is an affiliate link. By buying the Vive Thumbstick mod through the link, you are supporting my channel SweViver. Thank you very much! In this video Im doing a full in-depth Review of the HTC Vive custom 3D printed thumbstick, designed for the Vive controllers and the review includes unboxing, analysis, testing in VR games and also my conclusion and final thoughts. Buy the Vive thumbsticks 3D printed and ready here: http://bit.ly/Vive-Thumbstick-Mod You can also create your own Vive Thumbsticks, using a 3D printer and the files provided by the creator at: https://www.thingiverse.com/thing:2705398 Thanks to Clinton Strawn for creating such a great Vive controller thumbstick modification! Here is the official Reddit post: https://www.reddit.com/r/gaming/comments/7sw1xd/3d_printed_thumbstick_for_the_htc_vive_controller/ Thank you so much for watching my HTC Vive Thumbstick Review. If you found this video helpful, please leave a Like and subscribe SweViver for much more VR content and reviews coming up! I am soon an owner of a Pimax 8K and also the HTC Vive Pro. Subscribe: https://www.youtube.com/sweviver Twitter: https://twitter.com/SweViver You can also support me on Patreon: https://patreon.com/sweviver Get your own Vive thumbsticks and enjoy! Cheers Background music provided by EpidemicSound. #HTCVive #Thumbstick #Review #Vivethumbstick #VR #ViveController

Reasons Which Make Video Games the Most Addictive Interface

Talk about video games and all heads start turning. In the present scenario where the technology is advancing rapidly, the games are gaining huge momentum. Whether kids, youngsters or even elderly people, all seem to have swayed with its addiction.

Continue reading: http://EzineArticles.com/9887644

HTC Shows Off Vive Pro with Vive Wireless Adapter at MWC 2018

Updated Vive Tracker With SteamVR 2.0 Tracking Shown at MWC 2018

Sunday, February 25, 2018

Samsung Galaxy S9 Will Support 2017 Gear VR, No 2018 Model Announced

Samsung officially launched its new S9 and S9 Plus smartphones today. Though Gear VR wasn’t mentioned during the reveal, the company has confirmed to Road to VR that both the Galaxy S9 and S9 Plus will support the 2017 Gear VR, however a new model for the launch of the phones was not announced.

Samsung launched its first Gear VR headset way back in 2014, compatible with the Note 4. Since then, the company has continuously refreshed the headset to fit newer phones, now with six different Gear VR models.

Today in Barcelona, ahead of MWC 2018, the company revealed their new Galaxy S9 and S9 Plus phones. During the announcing, the company focused heavily on the smartphone’s camera, pointing out a new super slow-mo feature, dual aperture, and some light augmented reality such as being able to translate printed words through the camera in real-time. The phones are due to be available on March 16th.

Virtual reality went nearly unmentioned during the reveal, but following the keynote, Samsung representatives confirmed to Road to VR that the new phones would support the latest 2017 Gear VR headset. However, a 2018 model won’t be launched alongside the S9 and S9 Plus.

That’s not surprising, considering the new phones are very similar in size to last year’s S8 phones, and the 2017 Gear VR already includes a USB-C adapter, meaning it can plug into the S9 phones with no problem.

SEE ALSO
Everything You Need to Know About Samsung Gear VR Phone Compatibility

If Samsung plans to release an updated version of Gear VR for 2018, we’d expect it to come later in the year, likely during the reveal of the Note 9.

Samsung has also previously hinted at work on its own standalone headset, which would come with everything built in rather than rely on a docked smartphone. As with other company’s now launched standalone VR headsets, Samsung may be shifting its focus in that direction.

The post Samsung Galaxy S9 Will Support 2017 Gear VR, No 2018 Model Announced appeared first on Road to VR.



Ream more: https://www.roadtovr.com/mwc-2018-samsung-galaxy-s9-will-support-2017-gear-vr-no-2018-model-announced/

EVEN MORE SCARY NOW!! | DreadEye VR Gameplay Updated For Oculus Rift CV1



DreadEye VR has been updated! We're playing the demo, but the full version, and even more scary one is available now too. Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 So.. DreadEye VR is definitely a ride that you will never forget. This little VR horror artwork was originally released for the Developer Kit editions of Oculus. However, the developers of DreadEye have now updated this exact same demo, so that it is available too on the consumer versions of the Oculus Rift and HTC Vive. And I have to say, it is still incredible. The artwork is very detailed and scary, especially up close... If you have the balls to look them in the eye that is ;) They also have a full version available where you are not only able to watch, but also interact - perform rituals and open the gates to the spirit realm. Sounds even scarier to me... ► DreadEye VR Demo on WEARVR → https://www.wearvr.com/apps/dreadeye ► DreadEye VR (Full Version on Steam) → http://store.steampowered.com/app/692930/DreadEye_VR/ More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA More HTC Vive Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPER CHAMPIONS for their amazing support: - Daniel L. Much love, Cas and Chary VR #dreadeyevr #vr #htcvive #oculus #rift

Saturday, February 24, 2018

VR OLYMPIC CHALLENGE! | Sprint Vector Challenge Map #1: The Premiere (HTC Vive)



We were challenged twice this week! This time in Sprint Vector, watch me do the first challenge map! Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 Mixed Reality TV challenged us in doing a Sprint Vector race with him while the Olympic Fire is still burning. This is regarding the first challenge map: The Premiere on Sprint Vector, and it has been tough... ► Original Challenge Video by Mixed Reality TV → https://www.youtube.com/watch?v=18dD5NrhO2w ► Latest Challenge Video → https://www.youtube.com/watch?v=8TuPWq0F5Kk More HTC Vive Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPERCHAMP Patrons for their amazing support: - Daniel L. - Ben P. Much love, Cas and Chary VR #sprintvector #mixedrealitytv #casandchary #vr #htcvive

Training AI & Robots in VR with NVIDIA’s Project Holodeck

FLY WITH VR HANDS! | Aerofly FS 2 Flight Simulator Update: VR Controller Support



Now we can finally fly Aerofly FS 2 in VR with hands using the HTC Vive or Oculus Rift motion controllers! One of the Best VR Flight Simulators, the Aerofly FS 2 has native VR support and it's been now updated with full motion controller support to fly and interact with the cockpit with hands! Aerofly FS 2 Flight Simulator is one of the most beautiful, realistic and popular VR Flight Sims today supporting both HTC Vive and Oculus Rift. Today I'm giving it a first try with the latest VR update that enables VR controller support and gives us VR-hands to navigate the cockpit and fly just like in real life! In this video, I'm evaluating the VR interaction and comparing it with the X-Plane 11 VR by using the HTC Vive and it's wand controllers. Check out Aerofly FS 2 Flight Simulator with VR support on Steam: http://store.steampowered.com/app/434030/Aerofly_FS_2_Flight_Simulator/ And the official website: https://www.aerofly.com/ I hope you enjoyed watching this Aerofly FS 2 Flight Simulator gameplay on HTC Vive with VR controller interaction, and if you want to see more of Aerofly FS 2 here on SweViver, let me know in the comments below. Leave a Like under this video if you enjoy my content and subscribe for much more VR content and Virtual Reality gameplays coming up on SweViver! Subscribe: https://youtube.com/sweviver Twitter: https://twitter.com/sweviver Patreon: https://patreon.com/sweviver Background music provided by EpidemicSound. My VR PC Specs playing Aerofly FS 2 Flight Simulator in VR: Intel i7 8700K @4.9Ghz MSI GTX 1080Ti Gaming X 32GB DDR4 4000MHz RAM AsRock Z370 Taichi Samsung 960 EVO M2 SSD EVGA G2 Supernova 1000 W Have a lovely weekend and see you soon again! Cheers #FlightSimulator #VR #AeroflyFS2 #FlightSimulator2018 #HTCVive #FlighSim

Update: HTC Confirms It’s Merging VR and Smartphone Divisions

Chialin Chang, HTC’s President of Smartphone and Connected Devices Business, made his immediate resignation official last week, which HTC now confirms has prompted the company to merge its smartphone and VR divisions—a move that possibly points to the HTC putting greater focus on VR in the face of the company’s waning smartphone business.

Update (02/24/18)The Verge has confirmed with HTC that it will undergo management reorganization.

“We have recently brought our smartphone and VR businesses under common leadership in each region. Today, we announced a restructure in North America for the HTC smartphone business that will centralize the reporting structure within the region,” HTC told The Verge. “In doing so, there have been some employee reductions to align the businesses and empower the teams to share more resources.”

The report contends that layoffs are hitting US-based staff, allegedly counting between “a few dozen to around 100 people.”

The original article follows below.

Original article (02/14/18): HTC told Engadget that Chang stepped down from his 6-year stint at the company to pursue his “personal career plan,” exactly what that entails, we’re not sure at this time.

According to a report by China-based tech publication YiVian, five general managers, most of whom oversaw VR divisions in the company, will be taking charge of both smartphone and VR business moving forward in their respective regions.

  • Daniel O’Brien, GM of HTC VIVE Americas, is now GM of HTC Americas.
  • Alvin Wang Graylin, GM of HTC VIVE China, is now GM of HTC China.
  • Raymond Pao, VP of HTC VR New Technology, is now GM of North Asia.
  • Paul Brown, GM of HTC VIVE Europe, is now GM of HTC Europe.
  • Chen(陈柏谕), GM of HTC smartphone Taiwan, is now GM of HTC Taiwan.
SEE ALSO
HTC: Vive Pro is Targeted at Prosumers and Will Be "more expensive" Than Consumer Vive

HTC’s smartphone business has been struggling in face of big names such as Samsung, Apple, and the growing Chinese brand Huawei, but if the report holds true, and HTC is indeed promoting VR execs to greater places of power, it could signal a decisive repositioning of HTC from a smartphone-first company to a primarily VR-first company. Considering HTC recently sold off much of its smartphone team to Google in a $1.1 billion deal, which saw half of HTC’s smartphone R&D division transferred to Google, they’ll need VR more than ever.

The post Update: HTC Confirms It’s Merging VR and Smartphone Divisions appeared first on Road to VR.



Ream more: https://www.roadtovr.com/htc-merge-vr-smartphone-divisions-president-smartphones-resigns/

Friday, February 23, 2018

‘Gorn’s’ New ‘Giant’ Update is Bigger, Badder, and (Optionally) Less Violent

CATCHING TINY BAD GUYS!! | Giant Cop: Justice Above All VR Gameplay (Oculus Rift)



Fight the funniest crimes and solve mysteries to make this micro-city a better place! Also, thanks Oculus for the Rift and key to play this game: http://bit.ly/2obmBN8 Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 In Giant Cop VR you play like.. well, the name said it. It is an cop simulator, so you are here to fight crime and solve mysteries to make the city a better place. This game is really humorous. You play this game as a giant, so you have a bird’s-eye view of the whole city. This means you can pick up almost anything: humans, cars and you can interact with other objects in the game too... Gonna be crazy. More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA More HTC Vive Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPER CHAMPIONS for their amazing support: - Daniel L. - Ben P. Much love, Cas and Chary VR #giantcop #vr #oculusrift #rift #casandchary

Prototype VR Controller Dynamically Distributes Weight to Fit Virtual Objects

There’s no doubt about it; weilding a real controller that matches the weight and feel of a virtual object is far more immersive than having a disconnect between the two. The problem, of course, is that if a controller is made to fit too specific a role, it’s less useful for interacting with a wide range of virtual objects. A novel prototype based on an HTC Vive controller attempts to solve this problem by allowing the controller to redistribute its weight on the fly.

Created by Manuel Rosado, a Madrid-based VR developer, the so called Nyoibo prototype controller uses a series of interconnected servos to redistribute the controller’s weight to more accurately match the currently held object. The motors and weight are also used to create haptic feedback emulating the kick of shooting a gun.

In a video showing the prototype in action, you can see the controller’s various shapes corresponding to a smaller gun like a mini Uzi, a larger gun like an AK, and even a sword.

While the total weight of the controller of course doesn’t change, the center of gravity (and thus moment of inertia) does, which goes a long way to altering your perception of the held object’s shape. Rosado notes in the video that the virtual weapons in this case don’t have any artificial recoil; their movement is entirely based on the real feedback from the Nyoibo prototype.

While the Nyoibo controller is well demonstrated for use with various weapons, it’s easy to imagine how the concept could apply more broadly to represent other items like tools, sports equipment, and more.

Rosado says he’s working on a similar prototype for the Oculus Touch controllers. He appears to still be actively developing of the device; a short video posted earlier this month appears to show a slightly more refined prototype.

Communicating weight and shape of objects in VR is a big challenge, and it’s being approached from several angles. In addition to Rosado interesting work, we’ve also seen shapeshifting controllers which allow players to manually change between different poses on the fly, static controllers which use physics to create the illusion of the player holding larger objects, and even software-driven approaches to communicating weight to players.

The post Prototype VR Controller Dynamically Distributes Weight to Fit Virtual Objects appeared first on Road to VR.



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IS THIS MIXED REALITY? | 10,000 Subscribers - Thank you!!!



SweViver has reached more than 10,000 subscribers! :) Thank you sooo much to all of you guys, your support and engagement means so much to me - and I really appreciate everything you have done for me! In this 10,000 subscriber special, I'm also announcing that I have quipped my channel with a new VR headset, the Samsung Odyssey VR Windows Mixed Reality headset! Stay tuned for full review and loads of gameplays with the Samsung Odyssey VR headset coming up :) Special thanks to my Patrons: thefishstick, Roland, Scott Cegielski, Tiff Koerner, Cas and Chary VR, Meister Lew, James Marchiori, Paval Klyok, Rhaegos Pantaleon, Roberto Rubio, Mike Cooke, Horacio Torrendell, Jan Langer, Mark Smith, Rick Gigante and Hongmin Cho! :) Support me on Patreon: https://www.patreon.com/sweviver And Subscribe SweViver - Thank you so much! https://youtube.com/SweViver Have a lovely weekend now, see u hopefully tomorrow again! #10000subscribers #10000sub #subscribers #MixedReality #SamsungOdyssey #VR

Google Brings ARCore 1.0 and Google Lens Preview to Multiple Flagship Smartphones

The Importance of Games in Our Daily Lives

Talking about games, who does not wish to play? They are an integral part of our lives and whether kids or adults, none can refrain from it. They are both a part of recreation and a great form of being physically fit and even getting rewarded.

Continue reading: http://EzineArticles.com/9886954

ARKit Recreation of ‘The Ring’ TV Scene Foretells AR’s Inevitable Weirdness

Let’s face it, when augmented reality headsets and glasses become commonplace, the world is going to get weird in a lot of unexpected ways. In the meantime, we can get a little sneak peek into that weirdness yet to come with Abhishek Singh’s latest ARKit project that recreated the iconic scene from The Ring (2002).

In the short 1-minute clip, Singh pans to the back of the flatscreen television to show that nothing is behind it, and turns on the scene from The Ring where the creepy vengeful ghost-girl emerges from the TV into the physical world. Just like the film, the ghost girl emerges from the TV, but instead of murdering him in a grizzly attack, he’s chased down the hallway to what we assume is his ultimate demise.

Get an eye-full of the creepiness below:

The project, which hasn’t been released publicly, was designed using ARKit, Apple’s software development tool that allows you to create augmented reality experiences targeted at pretty much any Apple mobile device running iOS 11.

Considering ARKit doesn’t automatically map the position of walls or other things that might occlude your view of a virtual object, Singh is able to mimic the native function of a dedicated AR headset such as Microsoft HoloLens by applying occlusion shaders to manually map his space before hitting the ‘spawn dead girl’ button.

Singh is no stranger to the digital lime light for his projects either, as he’s the same developer that created an AR version of Super Mario Bros. (1985) that went viral back in June 2017. And while neither may be particularly useful, you can’t help but gawk at what may be the future of AR content.

The post ARKit Recreation of ‘The Ring’ TV Scene Foretells AR’s Inevitable Weirdness appeared first on Road to VR.



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MLB ‘Home Run Derby VR’ Game to Land on PSVR and Vive This Spring

Major League Baseball’s Home Run Derby VR will let you step into the box and swing for the bleachers. The game, first trialed at All-Star FanFest back in June, is now heading to a total of 10 ballparks for the 2018 season, and also to consumers on PSVR and Vive this spring.

According to a Forbes report, a consumer version of the game will offer support for the platform’s respective motion controllers, and will feature virtual versions of all three All-Star Game locations: Miami’s Marlins Park, D.C.’s Nationals Park, and Cleveland’s Progressive Field, where the 2019 Midsummer Classic will be played.

There aren’t any pricing or other detail at this time, although MLB says they’ll be releasing it at a later date.

While the list of ballparks featuring the out-of-home version isn’t public yet, the report holds that at least two demonstrations are confirmed; one in Puerto Rico for the Indians and Twins games in April and the other in Mexico for the Dodgers and Padres games in May. Previous demos have included HTC Vive headsets coupled with Vive Trackers attached to physical baseball bats—something that’s definitely a surreal and immersive experience.

The post MLB ‘Home Run Derby VR’ Game to Land on PSVR and Vive This Spring appeared first on Road to VR.



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‘Pluto’ Brings Cross-App VR Chat to Every SteamVR App, Now Available in Early Access

Thursday, February 22, 2018

‘VTOL VR’ Update Introduces Fighter Jet and Mission Editor

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games to date. You’ll take it as no surprise that the title is being developed by 4A Games, the developer behind the Metro series (and its stunning next installment, Metro Exodus). One important part of making a game look great is skilled use of effects—dynamic elements like particles, smoke, muzzle flashes, explosions, and lighting. But the methods for making great looking effects for traditional games take on new challenges when it comes to VR, especially when teetering on the edge of visual fidelity and the high performance required for smooth VR rendering. In this guest article, 4A Games explores their approach to making effects in Arktika.1.

Guest Article by Nikita Shilkin

Nikita Shilkin is a Senior VFX Artist at 4A Games. Before that, he worked on films and ads as a Generalist Artist, and then as a VFX/Onset Supervisor on sci-fi and other types of films.

Update (2/22/18): Following the launch of Arktika.1, Shilkin has published a new video further detailing the effects he created for the game.

Since this article was initially published, we’ve also published our Arktika.1 Review and a behind-the-scenes article exploring the artwork and insights behind the game’s development.

Original Article (8/13/17): To get an idea of my prior work, here’s some of the scenes I’ve worked on:

At the moment, I am working on effects for the ARKTIKA.1 project. This is a sci-fi VR shooter with a—traditional for the company—focus on immersing audience through story and high-quality visuals that make it possible to talk about it as an AAA product.

To begin with, I would like to note that making effects for VR is essentially no different from producing them for ordinary games, with the exception of few nuances that I have noticed during the production.

  • The first and the most important one – player’s freedom and as a consequence, the unpredictability of almost all his actions.
  • Focus on performance. The requirement of constant 90 frames damages your technical and creative freedom, forcing you to constantly balance on the verge of game quality and player comfort.
  • The final checkpoint is a headset. Due to the difference in resolution, gamma and the features of the virtual reality, what looked wonderful and beautiful in the editor might not look so good with a headset.

Based on these three rules, we can start analyzing the production. So, let’s begin with some core things.

Weapons

Since we are talking about VR, we don’t have fixed camera, animations, timings or other constant values, which means we can never know how the player will shoot and from which side he sees the weapon. And the only way out is to make the effect work beautifully from all sides.

And the first standard mistake is trying to make one mind-blowing sequence, which unfortunately will work only with a classic fixed camera, becoming ridiculous when turning the weapon.

The solution is quite simple – no matter how complex the effect is, break it into simple fixed parts using all three directions. So you get not only volume, but also a visual randomness that will make a shot unique.

Above: (left) a muzzle flash made with volume in all directions, (right) a typical ‘first person’ muzzle flash looks great from a static camera angle behind the weapon, but breaks down if seen from other directions.

Since the VR does not feature a classic gun sight, nor the center of the screen, and aiming with a foresight or a scope is not a common thing, the projectiles of the weapon should be clearly visible. Most of the players will rely on this factor, making corrections for the bullets and their impacts.

In this regard, there are several tips:

  • The muzzle flash must not block the sight of the bullet.
  • The bullet should be clearly visible (size, brightness, length). The lower the rate of fire, the better the bullets are seen with the trails behind them. The faster, the higher the brightness is.
  • Don’t be lazy, create different bullets with variable impacts for all weapons, as this will also help the player to understand shooting direction.

And finally, a little piece of advice, if you have any firearms (or any other weapons with smoke particles), put them into a separate system, away from the flame and set free in the world, that looks interesting.

Continued on Page 2: Distortion »

The post Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR appeared first on Road to VR.



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‘VRChat’ Virality Runs Its Course After 3M Installs, Healthy Concurrent Usership Remains

‘Assetto Corsa Competizione’ to Launch in Early Access This Summer, VR Support Included

‘Rec Room’ to Get New Pirate-themed Quest ‘Isle of Skulls’ Starting March 1st

Rec Room (2016), the social VR app from Against Gravity, is getting a new quest soon that promises to shiver ye timbers.

Rec Room is one of the leading social apps out there. While it offers plenty of games for VR users to play such as disc golf, paintball, and laser tag, the charmingly-styled Rec Room is probably best known for their multiplayer quests, a minigame that allows up to four players to fight their way through enemy-filled levels – usually a comically re-dressed, sprawling gymnasium where these’s plenty of atmosphere, loot to collect and an end-stage boss to battle.

Even through it’s all free and only a single level a piece, the production quality is above many paid games, giving users more of a reason to come back and populate the servers.

Now, the company released a teaser for its next big quest, a pirate-themed affair called Isle of Lost Skulls, which is due out March 1st, 2018.

Isle of the Lost Skulls will be Rec Room’s fourth quest, coming after Quest for the Golden Trophy, The Rise of Jumbotron, and The Curse of the Crimson Cauldron.

Rec Room is available for free on PSVR, HTC Vive and Oculus Rift.

Check it out on PSN, Steam and Oculus Home.

The post ‘Rec Room’ to Get New Pirate-themed Quest ‘Isle of Skulls’ Starting March 1st appeared first on Road to VR.



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Wednesday, February 21, 2018

Qualcomm’s 845 VRDK Reference Headset Boasts Eye-tracking, High Res, & High Framerate

THE QUEEN OF DRAGONS MADE IT TO THE FINALS!! | Brass Tactics VR Launch Tournament (Oculus Rift)



We had been invited by Oculus Rift to participate in a Brass Tactics tournament with other VR Content Creators. And Chary came in second! An incredible achievement. So we'll be able to giveaway an Oculus Rift + Touch - all arranged by Oculus. ► Check out the giveaway here: https://twitter.com/CasandChary/status/966411711895961602 This is on Oculus' terms, so not what we usually do. ► Subscribe here to stay up to date with us → https://www.youtube.com/c/caschary?sub_confirmation=1 ► Follow us on Twitch → https://www.twitch.tv/casandchary Normal livestream schedule: every Saturday at 8 PM CET (GMT+1). The scions have fallen - master the table, or lose the war. Experience real-time strategy as it was meant to be: in full VR. From the lead designer of Age of Empires II comes a living tabletop battlefield, where your forces are always at your fingertips. (Live stream #19!) Get Brass Tactics VR here → https://www.oculus.com/experiences/rift/1101975213197949/ ------------------ BUY US A CHEESEBURGER ------------------ Become our booster by donating once and boost the channel: ► One-time donation → https://goo.gl/BM3zV7 ------------------ BECOME OUR CHAMPION ------------------ ► Become a Patron on Patreon → https://goo.gl/5Bp3FW ► Become a Sponsor on YouTube (and get a Champion's badge on YouTube chat) → https://goo.gl/8Ji5dp Subscribing and watching our videos is by far the BIGGEST support you can give us. However, if you want to do a little bit more - you can also become a booster or our champion! All donations will go to improving the channel. ------------------------------------------------------------------------------------------ ► Watch another adventure game: Skyrim VR → https://youtu.be/DfdCMOp3Hng More Oculus Rift + Touch Gameplays and Reviews → https://www.youtube.com/watch?v=lh9mQPPcVWE&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA More HTC Vive Gameplays and Reviews → https://www.youtube.com/watch?v=C7jhAaSsjI4&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More PSVR Gameplays & Casual Reviews → https://www.youtube.com/playlist?list=PL86GNGPnZ0sjhhSDVRRU6lpkC1vogRRIx ------------------ Available chat commands ------------------ !facebook !instagram !patreon !twitter !youtube !donation !subscribe !discord !giveaway (if active) ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPER CHAMPIONS for their amazing support ❤: - Daniel L. - Ben P. Much love, Cas and Chary VR Multistreaming with https://restream.io/

VR Hardware Review: 3DRudder Gets Your Feet Into Virtual Reality! + GIFTING IT TO A SUBSCRIBER!



3drudder is available from http://www.3drudder.com This is not a paid promotion. I made no money from doing this review or referring to this website. Please hit that subscribe button it honestly makes my day! Want to buy me a beer? https://streamlabs.com/theukrifter Want to chat VR? - Join my VR community discord server: https://discord.gg/dXh5XuA or on Twitter @UKRift, or Facebook - https://www.facebook.com/ukrifter. Also, check out my Virtual Reality articles and opinions on http://www.ukrifter.com **Voice Acting** - I currently offer FREE voice acting for VR projects. Hugely grateful if you could share this video with your friends & family via : twitter, facebook, reddit, etc. == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, and as a result my opinions will remain unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

‘FORM’ Developers Announce Puzzle Adventure ‘Twilight Path’ for Summer 2018, Teaser Trailer Here

‘Brass Tactics’ Review – a Sturdy Steampowered RTS Lacking a Solid Story

PlayStation Plus Members Can Save up to 75% Off on 100+ PSVR Titles & DLC This Week

That $60 yearly membership to PS Plus is definitely paying off for US-based PSVR owners this time around, as this next batch of discounts is putting over 100 PSVR items on sale including games and DLC. The sale lasts until February 27th

Notable titles coming in hot with at least 70% off are DiRT Rally Plus, Eagle Flight, Werewolves Within, I Expect You to Die, Windlands, Thumper, and Until Dawn: Rush of Blood

You’ll also find plenty of sub-$10 games worth considering including Darknet, Pinball FX2 VR, Statik, The Brookhaven Experiment, and Keep Talking and Nobody Explodes.

Don’t own a PSVR headset yet? Hardware bundles with everything you need are $100 off until March 3rd.

Take a look at the full list below, or visit PS Plus special site.

Title Pre-Sale MSRP Sale Price
100ft Robot Golf $20.00 $5.00
Apollo 11 VR $12.00 $6.00
Archangel™ $30.00 $9.00
Arizona Sunshine $40.00 $20.00
Banned Footage Vol.1 (RE7 DLC) $10.00 $6.00
Banned Footage Vol.2 (RE7 DLC) $15.00 $9.00
Batman™: Arkham VR $20.00 $12.00
Bloody Zombies $15.00 $7.50
Carnival Games® VR $20.00 $6.00
Carnival Games® VR: Alley Adventure (DLC) $8.00 $6.00
CastleStorm VR Edition $15.00 $7.50
Catlateral Damage $10.00 $3.00
Chess Ultra $13.00 $7.80
Crystal Rift $13.00 $3.90
Darknet $15.00 $4.50
DEXED $10.00 $2.50
Dick Wilde $15.00 $7.50
Dino Frontier $30.00 $22.50
DiRT Rally® PLAYSTATION®VR UPGRADE DLC $13.00 $6.50
DiRT Rally® PLAYSTATION®VR BUNDLE $70.00 $17.50
Discovery $12.00 $9.00
Don’t Knock Twice $20.00 $10.00
DOOM® VFR $30.00 $21.00
DRIVECLUB VR $20.00 $6.00
Eagle Flight $40.00 $12.00
End of Zoe (RE7 DLC) $15.00 $12.00
End Space $20.00 $6.00
Farpoint $50.00 $30.00
Ghosts In The Toybox: Chapter 1 $15.00 $9.00
Gunjack $5.00 $2.50
Headmaster $20.00 $10.00
Here They Lie $20.00 $6.00
HeroCade $15.00 $9.00
Hustle Kings VR $20.00 $6.00
I Expect You To Die $25.00 $7.50
Infinite Minigolf $15.00 $9.00
Justice League VR: The Complete Experience $10.00 $5.00
Keep Talking and Nobody Explodes $15.00 $7.50
League of War: VR Arena $20.00 $15.00
Light Tracer $15.00 $9.00
Loading Human: Chapter 1 $40.00 $12.00
Megaton Rainfall $16.00 $12.00
Moonshot Galaxy™ $10.00 $5.00
Mortal Blitz $20.00 $10.00
Moto Racer 4 $40.00 $10.00
Moto Racer 4 – Deluxe Edition $60.00 $18.00
NBA 2KVR Experience $15.00 $5.50
Nebulous $15.00 $3.00
Paranormal Activity: The Lost Soul $40.00 $20.00
Perfect $10.00 $5.00
Pinball FX2 VR $15.00 $7.50
Pinball FX2 VR: Season 1 Pack (DLC) $25.00 $12.50
Pinball FX2 VR: The Walking Dead (DLC) $6.00 $3.00
PixelJunk VR™ Dead Hungry $20.00 $5.00
PlayStation VR Worlds $20.00 $6.00
Psychonauts In The Rhombus Of Ruin $20.00 $10.00
Radial-G: Racing Revolved $30.00 $15.00
RESIDENT EVIL 7 biohazard $30.00 $24.00
RESIDENT EVIL 7 biohazard Gold Edition $50.00 $40.00
RESIDENT EVIL 7 Season Pass $30.00 $21.00
Rez Infinite $30.00 $15.00
RIGS Mechanized Combat League $30.00 $15.00
Rollercoaster Dreams $20.00 $4.00
Rollercoaster Legends $5.00 $4.50
Shooty Fruity $20.00 $16.00
Smashbox Arena $20.00 $6.00
Snow Fortress $15.00 $11.24
Sparc $30.00 $15.00
Special Delivery $10.00 $5.00
Starship Disco $10.00 $2.50
Star Trek™: Bridge Crew $50.00 $25.00
Statik $20.00 $10.00
Stifled $20.00 $12.00
Stunt Kite Masters VR $10.00 $5.00
SUPERHOT MIND IS SOFTWARE BUNDLE $40.00 $30.00
SUPERHOT VR $25.00 $18.74
Super Stardust Ultra VR $20.00 $6.00
Surgeon Simulator: Experience Reality $20.00 $10.00
The Assembly $30.00 $15.00
The Bellows $5.00 $3.00
The Brookhaven Experiment $20.00 $10.00
The Elder Scrolls V: Skyrim® VR $60.00 $42.00
The Invisible Hours $30.00 $15.00
The Lost Bear $13.00 $9.74
The Rabbit Hole $5.00 $3.74
Theseus $20.00 $10.00
The Solus Project $20.00 $10.00
Thumper $20.00 $6.00
Time Machine VR $30.00 $15.00
Touhou Kobuto V: Burst Battle $30.00 $18.00
Trackmania Turbo $40.00 $12.00
Tumble VR $10.00 $3.00
Ultrawings $25.00 $18.74
Unearthing Mars $15.00 $7.50
Until Dawn: Rush of Blood $20.00 $6.00
VEV: Viva Ex Vivo™ VR Edition $50.00 $2.50
VEV: Viva Ex Vivo™ VR Edition Basic Bundle $10.00 $5.00
VEV: Viva Ex Vivo™ VR Edition Complete Bundle $16.00 $8.00
Virry VR: Feel the Wild $10.00 $5.00
VR Karts $30.00 $18.00
VR Ping Pong $15.00 $4.50
Werewolves Within™ $30.00 $9.00
Windlands $25.00 $7.50

The post PlayStation Plus Members Can Save up to 75% Off on 100+ PSVR Titles & DLC This Week appeared first on Road to VR.



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At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

Tundra Tracker, the SteamVR Tracking tracker in development by Tundra Labs, has well exceeded its $250,000 Kickstarter goal in less than 2...