Sunday, March 3, 2019
BRACE YOURSELVES, ITS GONNA GET SCARY! - Let's Play ARKTIKA.1 + Heart Monitor (Part 2)
We continue in ARKTIKA.1, the VR game by the same devs as Metro Exodus. Last time we left right before we were about to meet horrifying creatures... This is gonna get scary! ► Check out our VR equipment → https://www.amazon.com/shop/caschary ► Subscribe to join our VR adventures! → https://goo.gl/bSJ6L8 ARKTIKA.1 is an FPS set in the wastelands of old Russia where you have to protect the colony from raiders, marauders, and horrifying creatures. The game is by the same developers as Metro Exodus. Let's check it out and see how far Cas can go in this post-apocalyptic world. Come hang out with us while we play ARKTIKA.1, a very action-packed FPS. We will have a heart monitor strapped on Cas so that you can literally see if she's scared. Our live stream schedule: every Saturday at 8.30 PM CET (GMT+1). LINKS ARKTIKA.1 for Oculus → https://www.oculus.com/experiences/rift/682000918570174/ SUPPORT US Subscribing and watching our videos is by far the BIGGEST support you can give us. However, if you want to do a little bit more - you can also become a booster or our champion! All donations will go to improving the channel. BUY US A CHEESEBURGER ► One-time donation → https://goo.gl/BM3zV7 BECOME A CHAMPION ► Become a Patron on Patreon (includes exclusive rewards) → https://goo.gl/5Bp3FW ► Become a Sponsor on YouTube (and get a Champion's badge on YouTube chat) → https://goo.gl/8Ji5dp OUR SPECS - Our microphone (ModMic Wireless) → https://amzn.to/2MQF0tC - Our VR equipment → https://www.amazon.com/shop/caschary - More info here → https://casandchary.com/vr-equipment/ SOCIAL MEDIA 💬 Join our Discord → https://discord.gg/YH52W2k 💬 Twitter → https://twitter.com/CasandChary 💬 Facebook → https://www.facebook.com/casandchary/ 💬 Instagram → https://www.instagram.com/casandchary/ A special thanks to these Patreon Champs for their amazing support: - artArmin - Baxorn - Wintceas - VR Ambassador - Andy - Albert - Ben P. - James - The Architect VR on! - Cas and Chary VR DISCLAIMER - Links in this description may contain affiliate links. You don't have to use them but if you do, a small referral fee will go to this channel supporting the content.
Saturday, March 2, 2019
Friday, March 1, 2019
Stress Level Zero’s New Game ‘Boneworks’ Revealed, Striving for “Hyper-realistic” Physics-based Interactions

Indie VR studio Stress Level Zero has been quietly working on their new title, Boneworks since going into stealth development after showing off an intriguing tech demo last year which featured rich, physics-based interactions. Today the studio is revealing Boneworks as a full game, due for launch in 2019.
Stress Level Zero is a veteran VR developer, having released Hover Junkers as a Vive launch title back in 2016, and following up with Duck Season in 2017. Boneworks, however, is something of a reboot for the studio. Yes, it surely incorporates what the development team has learned in the intervening years, but from a tech standpoint the studio started with a fresh slate and set out to redefine the fidelity of VR interactions by rooting their game in physical simulation.
Boneworks is described as an “Experimental Physics VR Adventure” with a healthy dose of combat. Featuring a full avatar, Stress Level Zero has sought to give players a rich sense of immersion and embodiment by driving everything with physics, from guns to objects to enemies. The studio says to expect the following:
- Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want.
- Combat: Approach combat in any number of ways you can think off following the physical rules of the game’s universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities.
- Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.
- Interaction: Hyper realistic VR object and environment interaction.
- Story: Play through the game’s mysterious narrative and explore the deep inner workings of the Monogon Industries’ artificial intelligence operating system; Myth OS.
- Character Bodies: Accurate full IK body systems built from the ground up provide a realistic looking body presence and allow for a maximum level of immersion with physical interaction in the game space.
Where in most VR games you might reach out to a table in front of you and watch as your hand clips through the surface, Boneworks treats your entire avatar as a physical object which properly collides with everything else in the game. This includes simulations of object mass, meaning that heavy stuff will be difficult (if not impossible) to move, while smaller, lighter objects will be easy to move and throw.
Building out the game world in this way means that the virtual world and the objects in it behave consistently. The game’s developers say this enhances immersion because players won’t run into situations where they can’t do things they expect to be able to do, like reaching out to grab an object only to find it isn’t ‘allowed’ to be grabbed, or trying to hit one object with another only to find that the objects don’t interact with each other.
What that means, Stress Level Zero hopes, is that Boneworks will offer a rich sandbox for players to feel immersed within. Players will need to use what they understand about how the game world behaves works to succeed. But the studio doesn’t want to script puzzles so deeply that there’s only one solution; in fact they hope that Boneworks will offer the freedom that players could find novel and unexpected ways to solve the game’s puzzles by relying on the consistent physics-based rules.
Boneworks is due out in 2019 and is said to feature puzzle solving, combat, and a story to tie it all together. The studio is currently targeting the launch for Rift, Vive, Windows VR, and Knuckles.
The post Stress Level Zero’s New Game ‘Boneworks’ Revealed, Striving for “Hyper-realistic” Physics-based Interactions appeared first on Road to VR.
Ream more: https://www.roadtovr.com/boneworks-reveal-stress-level-zero-physics-based-interactions-embodiment/
Magic Leap Announces First Round of Independent Creator Program Grant Recipients

Magic Leap is giving away serious cash to developers this year through their Independent Creator Program, which has earmarked an “eight-figure” number destined to fund app developers working in gaming, entertainment, collaboration, productivity, and more. Now, the company has released a list of its first round of recipients which was whittled down from over 6,500 applicants.
Magic Leap says in their blogpost the list below isn’t comprehensive, as some grant recipients are still in stealth mode and will announce themselves and their projects at a later date.
Without further ado, here’s a few of the first round of grant recipients:
Education |
Gaming |
Productivity |
| ANIMA RES | Funktronic Labs | BadVR, Inc |
| Giant Army | Metanaut | |
| Kubold | Monocle Society | Taqtile, Inc |
| Medicalholodeck | ONTOP | |
| Nexus Studios | Overlay | |
| PRELOADED | ||
Entertainment |
Retail & Commerce |
Creator Tools |
| Aesthetic Interactive | Obsess | Alientrap |
| Felix & Paul Studios | roOomy | MINSAR |
| Within | ||
Collaboration |
Architecture & Construction |
Data Visualization |
| Immersiv | VIMAEC | |
| Spatial | ||
Workplace Training |
Documentary |
Health & Wellness |
| Edge Lab | Atlas V | Magic Lines |
– – — – –
Many of the studios above are well-established in both the consumer VR space and the growing AR industry as well, so you may recognize more than a few names on the list.
Gaming
Funkatronic Labs produced the popular VR real-time strategy game Cosmic Trip (2017) as well as the undeniably cute (and difficult) VR game Starbear: Taxi (2018).
Resolution Games is most recently known for developing both Angry Birds VR: Isle of Pigs (2019) for VR headsets and the Magic Leap One title Angry Birds FPS: First Person Slingshot (2018).
Metanaut, the studio behind the very Rube Goldbergian VR puzzle game Gadgeteer (2019), have just announced their bringing the game to Magic Leap One.
Entertainment
The prolific VR film studio Felix & Paul also got in. It should be an interesting change for the company, as so far they’ve mostly focused on creating stereoscopic 360 films, among which were the recent Sundance 2019 entrants Traveling While Black and Marshal from Detroit, as well as the 2017 Daytime Emmy Award-winning 360 documentary The People’s House: Inside the White House with Barack and Michelle Obama to name a few.
Within, the studio behind the eponymous multi-platform VR experience hub, plays host to a number of high-profile pieces from partners such as Apple, The New York Times, NBC, Vice Media, the United Nations, musical acts like U2, Annapurna Pictures, and more. They’ve also done work in kid-focused AR smartphone app Wonderscope, although we suspect the company has only gotten their feet wet now that they’re officially building AR content for Magic Leap One.
Enterprise
Enterprise-focused creators Spatial, the company which was prominently featured in Microsoft’s HoloLens 2 reveal, is also making a cross-platform version for Magic Leap One, Road to VR learned this week at Mobile World Congress 2019.
While this only highlights a few grantees, it’s clear Magic Leap is tapping high-quality content and tool creators to fill out its burgeoning ‘Magic Leap World’ app store, which at this point is fairly sparse. What’s also fairly apparent is the company’s continued focus on gaming and entertainment still portends a consumer-focused Magic Leap AR headset yet to come.
To boot, the company also announced they’re awarding nearly 200 additional applicants with Magic Leap One headsets, which at $2,300 bucks a pop will make a welcome gift to studios that couldn’t otherwise justify the cost.
The post Magic Leap Announces First Round of Independent Creator Program Grant Recipients appeared first on Road to VR.
Ream more: https://www.roadtovr.com/magic-leap-announces-first-round-creator-program-grant-recipients/
Thursday, February 28, 2019
PROTOTYPE REVIEW: ForceTube Haptic Feedback Recoil Rifle/Gun Stock by ProTubeVR #VR
The KickStarter is going to be released VERY soon, this description will update AS SOON AS IT IS LIVE. For now, join the ProTubeVR Discord Server here - https://discordapp.com/invite/kAsGHs2 to be the very first to know and benefit from earlybird offers. Tell them UKRifter sent you. Please hit that subscribe button it honestly makes my day! Cheap VR T-Shirt right here - https://teespring.com/stores/ukrifter Want to buy me a beer? https://streamlabs.com/theukrifter Want to chat VR? - Join my VR community discord server: https://discord.gg/dXh5XuA or on Twitter @UKRift, or Facebook - https://www.facebook.com/ukrifter. Also, check out my Virtual Reality articles and opinions on http://www.ukrifter.com **Voice Acting** - I currently offer FREE voice acting for VR projects. Hugely grateful if you could share this video with your friends & family via : twitter, facebook, reddit, etc. == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, and as a result my opinions will remain unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
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