Monday, February 18, 2019

LET'S GET HORRIFIC | Don't Look Back (Oculus Rifter #VR Horror Gameplay)



Multistreaming with https://restream.io/ I've got merchandise now! https://teespring.com/stores/ukrifter Please hit that subscribe button it honestly makes my day! Want to buy me a beer? https://streamlabs.com/theukrifter Want to chat VR? - Join my VR community discord server: https://discord.gg/dXh5XuA or on Twitter @UKRift, or Facebook - https://www.facebook.com/ukrifter. Also, check out my Virtual Reality articles and opinions on http://www.ukrifter.com **Voice Acting** - I currently offer FREE voice acting for VR projects. Hugely grateful if you could share this video with your friends & family via : twitter, facebook, reddit, etc. == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, and as a result my opinions will remain unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

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Sunday, February 17, 2019

ENTERING A METRO EXODUS LIKE GAME (+ HEART MONITOR)! - Let's Play ARKTIKA.1 (Part 1)



So, we went and got what you suggested the previous stream! A live heart monitor will be attached to Cas while she plays this action-packed post-apocalyptic shooter that isn't too scary (that's what she hopes...) ► Check out our VR equipment → https://www.amazon.com/shop/caschary ► Subscribe to join our VR adventures! → https://goo.gl/bSJ6L8 ARKTIKA.1 is an FPS set in the wastelands of old Russia where you have to protect the colony from raiders, marauders, and horrifying creatures. The game is by the same developers as Metro Exodus. Let's check it out and see how far Cas can go in this post-apocalyptic world. Come hang out with us while we play ARKTIKA.1, a very action-packed FPS. This time Cas will have a heart monitor attached to herself and her heart rate will be shown right on the screen! Live! This means we get to see how often Cas is scared in games... :D Looking forward to hanging out with all of you! Our livestream schedule: every Saturday at 8.30 PM CET (GMT+1). LINKS ARKTIKA.1 for Oculus → https://www.oculus.com/experiences/rift/682000918570174/ SUPPORT US Subscribing and watching our videos is by far the BIGGEST support you can give us. However, if you want to do a little bit more - you can also become a booster or our champion! All donations will go to improving the channel. BUY US A CHEESEBURGER ► One-time donation → https://goo.gl/BM3zV7 BECOME A CHAMPION ► Become a Patron on Patreon (includes exclusive rewards) → https://goo.gl/5Bp3FW ► Become a Sponsor on YouTube (and get a Champion's badge on YouTube chat) → https://goo.gl/8Ji5dp OUR SPECS - Our microphone (ModMic Wireless) → https://amzn.to/2MQF0tC - Our VR equipment → https://www.amazon.com/shop/caschary - More info here → https://casandchary.com/vr-equipment/ SOCIAL MEDIA 💬 Join our Discord → https://discord.gg/YH52W2k 💬 Twitter → https://twitter.com/CasandChary 💬 Facebook → https://www.facebook.com/casandchary/ 💬 Instagram → https://www.instagram.com/casandchary/ A special thanks to these Patreon Champs for their amazing support: - artArmin - Baxorn - VR Ambassador - Andy - Albert - Wintceas - Myshella - James VR on! - Cas and Chary VR DISCLAIMER - Links in this description may contain affiliate links. You don't have to use them but if you do, a small referral fee will go to this channel supporting the content.

Saturday, February 16, 2019

I Had No Idea How Fast Dragsters Really Are Until I Saw Them in VR

‘Fortnite’s’ Massively Attended Virtual Concert is a Potent Glimpse of VR’s Future

Epic Games’ Fortnite is steadily moving from ‘just’ a massively popular battle royale game to a cultural touchstone for hundreds of millions of players. On Saturday, February 2nd, the title was host to an in-game performance by world-class EDM DJ Marshmello; attended by some 10 million concurrent users, the virtual concert offers a potent glimpse of what virtual events and virtual reality will mean for the future.

Lasting for just over 10 minutes, the concert simultaneously attracted over 10 million concurrent players worldwide (across simultaneous instanced performances of less than 100 players each) For comparison, Guinness World Records holds that the largest ever concert was attended by 4.2 million people. The event also boosted Marshmello & Bastille’s collaboration track, “Happier”, from #8 to #2 on the Billboard Hot 100 list.

The production was quite a spectacle, boasting a virtual lighting system that could rival the complexity of top EDM stages from real events such as Insomniac Events’ Electric Daisy Carnival. And it was all surprisingly lifelike for something rendered in the Unreal Engine, led by a motion captured performance of Marshmello behind the turntable. You can watch it below.

While Fortnite players happily shot off their favorite emotes and dance moves from behind ‘flat’ gaming devices (like PC and Xbox), it’s transparent that similar virtual events could be deeply enhanced with the addition of VR.

Imagine feeling the electricity of Marshmello’s live performance flowing through your veins as you dance and fly around Pleasant Park. But instead of sitting behind a screen while holding a controller, you’re moving and shaking your entire body with friends from around the world. And when you look around, you’re treated with a rich visual landscape that fills your entire field of view. You aren’t looking through a window: you’re there. Such an experience is already possible with today’s VR technology.

Players in VR apps like VRChat are already hooking up body tracking accessories to bring their real-life dancing into VR in real-time.

VR events have not taken off in any meaningful way yet, but the potential for their popularity in the future is as ripe as the circumstance that allowed Epic Games to hold a concert in Fortnite in the first place: the gaming industry now fosters a massive audience of young people who are regular inhabitants of social virtual worlds. Epic Games has both proved and improved that notion through its consistently smart integration of pop culture trends, for which the company has now confirmed over 200 million Fortnite players (as of November 2018).

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And as the VR headset adoption rate grows in the coming decade, notable developers will likely follow suit and provide experiences of high production value to players who don headsets and take the next step up in immersion when visiting their virtual world of choice.

Social VR platform AltspaceVR is already providing a clear example of what live celebrity events could look and feel like when experienced from a VR headset. Last month, on January 18th, Reggie Watts returned to perform live in AltspaceVR for his latest stand-up comedy show on the platform. In the past, he’s also performed alongside Rick & Morty co-creator Justin Roiland, including performances with his own sort of live music:

Though it doesn’t come anywhere remotely close to matching Fortnite’s sheer player count, AltspaceVR successfully offers a sense of presence that allows users to feel physical nearness with other avatars in a 3D environment—something that games played from 2D, including Fortnite, simply cannot accomplish.

But at what point will such live events proliferate across the broader VR platform?

Things are still extremely early for live virtual events in general. Even considering Fortnite’s popularity, the Marshmello concert was the first of its kind, and Epic Games currently hasn’t stated whether or not it’s planning another.

That said, it’s currently impossible to know what the landscape of virtual events will look like as it begins to take shape. Apart from hardware and imagination limits, digital creators are unrestricted by the mundane; thus, this space is rife with a wealth of unexplored possibilities. And if these preliminary events are any indicator, we’re in for a future that will allow us to connect with other humans in ways (and at scales) that our predecessors could have never imagined.

In the future, people of all ages could be one click away from any variety of live shows in existence, all from the comfort and safety of their own homes. The most isolated members of society will finally have an opportunity to build and maintain social bonds as if they were physically near to others, sharing the same skies and riding the same wavelengths with thousands of others in real-time.

Fortnite is a beloved title that has pushed its way into the hands of (notably younger) players at an unprecedented rate. Similarly beloved in the EDM universe, Marshmello is the perfect complement. No matter how long it takes for live virtual events and virtual reality to marinate, one thing is for sure: as long as popular brands and creators continue to promote the cultural icons of gaming and VR, players will demand more live experiences with which to share them.

The post ‘Fortnite’s’ Massively Attended Virtual Concert is a Potent Glimpse of VR’s Future appeared first on Road to VR.



Ream more: https://www.roadtovr.com/fornite-virtual-concert-potent-glimpse-of-virtual-reality-future/

At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

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