Monday, August 6, 2018
Saturday, August 4, 2018
Make Cryptocurrency in Virtual Reality! - VUniverse VR Tour with Lead Developer
Virtual Universe is a VR second life world build on blockchain. In this MMO social VR game you can invest and make cryptocurrency in VR. Sounds awesome? Check out this tour first before you think about investing. Subscribe to join our VR adventures! → https://goo.gl/bSJ6L8 In Virtual Universe (VUniverse) you can invest cryptocurrency (ethereum) to buy in-game assets, like houses or regular items. You can also take up jobs that will reward you cryptocurrency for your spent time. This is kind of a Ready Player One VR world in the making and I think the concept is awesome! Virtual Universe is currently using ICO to raise money for their application. Right now, they aren't very far yet in development. So this video tour is to check out what they have to offer and to help you in your decision whether or not you want to invest. Stay tuned to the end to hear my thoughts on this. ▶️ More upcoming VR games → https://youtu.be/KKvs_tnKkts ▶️ More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA ▶️ More HTC Vive (Pro) Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx Virtual Universe's official website → https://www.vutoken.io/ Virtual Universe's ICO whitepaper (read before invest) → https://www.vutoken.io/s/VU-Whitepaper.pdf ❤️ SUPPORT US * ► VRcovers for your headset → https://goo.gl/U3ZSRD ► HTC Vive (Free Shipping and $50 VIVEPORT Credit) → https://goo.gl/KXdqtG ► HTC Vive Pro → http://bit.ly/2IVLgwS ► Oculus Rift + Touch → https://amzn.to/2qvE3Mo ► Oculus Go → https://amzn.to/2ryrOQx * These are affiliate links. You don't have to use them but if you do, a small referral fee will go to this channel supporting the content. If you use it, thanks a lot! 💬 Or become our Patron (includes exclusive giveaways) → https://www.patreon.com/casandchary 💬 Join our Discord → https://discord.gg/YH52W2k 💬 Twitter, Facebook and Instagram → @CasandChary A special thanks to our Patreon Superchamps for their amazing support: - Daniel L. - Ben P. - Wintceas - Baxorn VR on! - Cas and Chary VR
Friday, August 3, 2018
HTC Experiments With 16 Base Stations Linked for Connected Multi-room Tracking

HTC has been experimenting with some new features in a recent SteamVR beta update which allows up to 16 SteamVR Tracking 2.0 base stations to be linked together to form a continuous tracking volume.
When the original Vive first in 2016, it supported up to two base stations and a tracking volume of roughly 11.5 × 11.5 ft (3.5 × 3.5 m). A newer version of SteamVR Tracking tech (2.0) that debuted alongside the Vive Pro brought new sensors and base stations, enabling support for up to four base stations and a tracking volume up to 33 × 33 ft (10 × 10 m).
Now Valve is pushing things further; a recent beta update to SteamVR introduced new tools and capabilities, allowing up to 16 SteamVR Tracking 2.0 base stations to be linked together to form a single tracked volume. Following the update, HTC did some experimentation with the new capability, linking a series of base stations together to create a tracked area across several rooms creating an arbitrarily shaped tracking volume with a total area of 67.5 m².
Here’s a video of the test environment that people asked for. Three separate tracked spaces, with two 2.0 BS each, all in a shared virtual space. (Seems to work even behind closed door) Trackers placed within the shared space to show common coordinate system between spaces. pic.twitter.com/efqJKajky6
— Alvin Wang Graylin (@AGraylin) July 11, 2018
In the video the company posted above, you can see how the user steps from one room to another, leaving line of sight of some base stations while moving into line of sight of others, while the system appears to seamlessly manage the tracking transition among base stations. In this case the setup was using six base stations across three tracked areas, though HTC’s Vive China president, Alvin Wang Graylin, said the group had hooked up 16 base stations at one point.
Graylin suggested that the new capability could make SteamVR Tracking 2.0 a strong candidate for VR attractions (like The Void), which often use expensive professional motion capture systems for tracking players across large spaces.
A Valve engineer who works closely on SteamVR Tracking, Alan Yates, chimed in on Twitter to put the brakes on a bit saying, “This release [of SteamVR beta] is mainly about beta support for the radio-based channel configuration tools,” calling HTC’s demonstration of the feature “a bit premature.” So it may be some time yet before the system would be ready for VR attractions.
The post HTC Experiments With 16 Base Stations Linked for Connected Multi-room Tracking appeared first on Road to VR.
Ream more: https://www.roadtovr.com/htc-experiments-with-16-base-stations-steamvr-tracking-2-0-multi-room/
Oculus Confirms Four VR eSports Tournament Finals Coming to Oculus Connect 5

Oculus has confirmed that a number of VR eSports tournament finals are officially headed to Oculus Connect 5, the company’s annual developer conference.
Competing for a total cash prize pool of $120,000, tournament hopefuls will descend upon San Jose’s McEnery Convention Center on September 26th – 27th.
Live coverage of the tournament finals will begin at 11:30 am PT (local time here) both days of OC5 on VR League’s Facebook, Twitch, and YouTube channels.
Day One of the conference will include Onward and The Unspoken finals, while Day Two will feature Echo Arena and Sprint Vector finals.
The best bit: If you’re headed to San Jose for the dev conference, you could get a shot at the prize money too. For more information on how to compete in each game’s ‘Last Chance Qualifier’, head over to the Oculus blogpost for relevant sign-up links.
The post Oculus Confirms Four VR eSports Tournament Finals Coming to Oculus Connect 5 appeared first on Road to VR.
Ream more: https://www.roadtovr.com/oculus-confirms-four-vr-esports-tournament-finals-coming-oculus-connect-5/
Event Planning Platform AllSeated Launches New VR Visualization Tool

AllSeated, an event planning and coordination platform, has launched a new VR tool which allows for one to one visualization of floorplans and venues for high end event planning.
AllSeated’s new VR visualization tool allows for virtual walk through a venue before locking down plans, offering up a better perspective of what the venue will look like once everything comes together. Currently, over 100 venues are enabled for the new VR platform, AllSeated says, and projects having more than 1,000 venues in their VR library by 2019.
Application of VR in event planning is meant to improve a client’s overall experience. Event spaces are rendered in VR from floor plans to allow for these walkthroughs. The Mandarin Oriental hotel in New York City is among the venues using AllSeatedVR, which shows a 3D recreation of the hotel’s event venue, letting clients explore the space and their specific preferences. While the art style isn’t exactly photorealistic it still gives a good representation of the space and how it would look set up for an event to the client’s specifications.
AllSeated claims to have the capability to customize every detail of a specific event space such as furniture choices, colors, table linens and placeware, and ornament designs. This is meant to allow a client to fully see the space well in advanced of an event to allow for planned adjustments rather than the day of an event. The application is compatible with a range of VR headsets specifically noted are the Oculus Go, Gear VR, and Vive.
AllSeated believes their VR visualization tool will help venues increase their odds of converting clients compared to traditional visualization.
“Virtual reality has been around for a long time, but the introduction of amazingly capable wireless headsets at the $200-400 price range […] makes them finally ripe for mass market adoption.” said Yaron Lipshitz, AllSeated CEO. “With 20 years of gaming experience, our development team easily determined how VR could revolutionize the event industry, in areas such as sales and marketing, vendor selection, event planning, collaboration, and ultimately search and discovery.”
Alongside the VR components, AllSeated also includes seating charts, the ability to track RSVPs and menu choices, timeline creation, task lists for vendors, and offers guest mobile check-in. Venue clients can access event layout and design, invite collaborators, and customize details while using a VR headset as though they were at the venue themselves. This form of event planning is meant to make the process more time and cost effective for planners and provide clients a more enjoyable planning experience.
The post Event Planning Platform AllSeated Launches New VR Visualization Tool appeared first on Road to VR.
Ream more: https://www.roadtovr.com/event-planning-platform-allseated-launches-new-vr-visualization-tools/
Thursday, August 2, 2018
ENTERING VIKING HELL, HELP! - Hellblade: Senua's Sacrifice VR Gameplay & Review (Oculus Rift)
Hellblade: Senua's Sacrifice is now released in Virtual Reality! Get ready for some dark twisted scenes and epic VR battles! Subscribe to join our VR adventures! → https://goo.gl/bSJ6L8 In Hellblade: Senua’s Sacrifice VR you follow along a broken Celtic warrior who embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover. Set in the Viking age you will walk around in a mythical world with Senua, sometimes beautiful and sometimes full of brutal madness. Hellblade: Senua's Sacrifice is now ported to VR, a third person action adventure game. In this video we go through the first 30 minutes of gameplay and at the end we review it. ▶️ Watch another story-driven VR game (Lone Echo) → https://youtu.be/Fvw4vOXyBPU ▶️ More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA Find Hellblade: Senua's Sacrifice VR on Steam → https://store.steampowered.com/app/747350/Hellblade_Senuas_Sacrifice_VR_Edition/ ❤️ SUPPORT US * ► VRcovers for your headset → https://goo.gl/U3ZSRD ► HTC Vive (Free Shipping and $50 VIVEPORT Credit) → https://goo.gl/KXdqtG ► HTC Vive Pro → http://bit.ly/2IVLgwS ► Oculus Rift + Touch → https://amzn.to/2qvE3Mo ► Oculus Go → https://amzn.to/2ryrOQx * These are affiliate links. You don't have to use them but if you do, a small referral fee will go to this channel supporting the content. If you use it, thanks a lot! 💬 Or become our Patron (includes exclusive giveaways) → https://www.patreon.com/casandchary 💬 Join our Discord → https://discord.gg/YH52W2k 💬 Twitter, Facebook and Instagram → @CasandChary A special thanks to our Patreon Superchamps for their amazing support: - Daniel L. - Ben P. - Wintceas - Baxorn VR on! - Cas and Chary VR #hellbladevr #hellbladesenuassacrifice #oculusrift #oculus
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