Tuesday, January 23, 2018
HARRY POTTER UNIVERSE IN VR!! | Fantastic Beasts and Where to Find Them VR (HTC Vive)
Time to enter the Harry Potter VR universe! Enter the Wizarding World and befriend the six magical beasts while practicing spells. Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 In this VR experience you enter Newt Scamander's case so you can experience the Wizarding World and befriend the magical Fantastic Beasts. You can practice spells using a magic wand, and interact with the beasts and other magical objects. Watch another Wizard / Magic VR gameplay → https://www.youtube.com/watch?v=g-9I9GOmVck More HTC Vive Gameplays & Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More Oculus Rift + Touch Gameplays & Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA ► Get Fantastic Beasts and Where to Find Them VR Experience → http://store.steampowered.com/app/752730/Fantastic_Beasts_and_Where_to_Find_Them_VR_Experience/ ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our SUPER CHAMPIONS for their amazing support: - Daniel L. Much love, Cas and Chary VR #fantasticbeasts #harrypotter #vr #htcvive #oculus
Wargaming to Develop ‘World of Tanks VR’ for VR Arcades

Wargaming—the company behind free-to-play titles World of Tanks (2010), World of Warplanes (2013), and World of Warships (2015)—has announced development of a new title, World of Tanks VR, under development for deployment into VR arcades.
While the original World of Tanks itself isn’t getting VR support (at least for now), the company has announced the formation of Neurogaming, a new VR studio that’s a joint venture between Wargaming and VRTech, a Russia-based VR developer.
As part of its work on CinemaVR, a “scalable, location-based entertainment VR solution focused on session-based multiplayer and co-op games,” which will be offered as white-label VR arcade for those who want to operate their own business, Neurogaming is developing World of Tanks VR, which will be offered through the CinemaVR locations.
World of Tanks VR is based on the World of Tanks IP, but as we understand, it will be an entirely separate game that’s specially designed for location-based VR arcades.
“With location-based VR, we make the experience more affordable and accessible,” says Slava Makarov, World of Tanks creator and strategic advisor of Neurogaming. “Moreover, unlike any other developer, our biggest aim is to change the experience from one-time involvement to a long-term engaging story with co-op and competitive elements.”
Nerogaming is also undertaking the development of VRTech’s Polygon VR platform, a VR attraction offering full-body immersion similar to The VOID, Zero Transform, and others.
The post Wargaming to Develop ‘World of Tanks VR’ for VR Arcades appeared first on Road to VR.
Ream more: https://www.roadtovr.com/developer-wargaming-to-bring-world-of-tanks-vr-to-vr-arcades/
‘Cubism’ Aims to Artfully Tickle Your Brain With Its Solid Dissection Puzzles, Demo Now Available

Cubism is an upcoming VR puzzle game from indie developer Thomas Van Bouwel that challenges you to think in 3 dimensions. Inspired by puzzles like the Soma cube, or a cube composed of smaller Tetris-like geometric pieces, Cubism tasks players with assembling increasingly complex shapes in what results in a real brain teaser.
First announced a month ago, Van Bouwel has now published a working demo of Cubism, which gives you a quick slice of the sort of difficulty ahead.
Starting out with basic ‘flat’ geometry, you soon encounter interesting jaggy 3D shapes and hole-filled messes that start to take a toll on whatever primordial part of your brain is tasked with processing colorful Duplo blocks.
The control scheme is intuitive, mapping a button that magnetically assembles the blocks nearby, something that makes picking them up from the zero-G environment and clicking them into their spots an easy affair. You can also move the wire structure and turn it to get a better sense of where the next block should go.
After playing for about 15 minutes and taking off the headset, I noticed a sort of 3D version of the ‘Tetris Syndrome’, the unique effect that occurs when you finish playing a round of Tetris and your brain is still engaged in placing blocks (despite the Game Boy being stashed in your nylon, neon book bag). The effect wore away after a few minutes, but it was interesting to note that I was now ‘thinking in 3D’.
Cubism is currently still under development, and is slated to release sometime in 2018 with support for Oculus Rift, HTC Vive, and all Windows MR Headsets. The demo, which works with SteamVR-compatible headsets, can be downloaded here.
The post ‘Cubism’ Aims to Artfully Tickle Your Brain With Its Solid Dissection Puzzles, Demo Now Available appeared first on Road to VR.
Ream more: https://www.roadtovr.com/cubism-aims-artfully-tickle-brain-solid-dissection-puzzles-demo-now-available/
AltspaceVR CEO Eric Romo Joins Facebook’s Social VR Team

Eric Romo, co-founder and CEO of AltspaceVR, is joining Facebook’s Social VR team.
Following financial difficulties, which almost saw the complete shut down of the social VR app, AltspaceVR found new life when it was acquired by Microsoft back in October.
Romo, who founded AltspaceVR in January 2013, will be moving to the role of Director of Product at Facebooks’s Social VR team, the group behind Facebook Spaces.
Romo shares his thoughts in a Facebook post announcing the news:
“As I look back at my journey with AltspaceVR, I couldn’t be prouder of what we accomplished. We built one of the first and most vibrant places to meet in VR — starting before the first consumer headsets even shipped! But it’s really the community of passionate people that has grown around AltspaceVR that amazes me most, and continues to confirm my belief that being together with others in VR will revolutionize the way we connect with each other. It wasn’t an easy decision, but I left AltspaceVR with confidence that the team is well-placed to continue pushing forward the promise of virtual communication as part of the Microsoft mixed reality ecosystem. I can’t wait to see what they’ll do next, and wish them all the best.”
Head of Facebook’s Social VR team Rachel Rubin Franklin, says they have “ambitious plans to learn and ship even more this year. With lots to tackle in 2018, I’m thrilled to have Eric on board. VR has such immense promise to connect people in new ways, and it’s only the beginning.”
The post AltspaceVR CEO Eric Romo Joins Facebook’s Social VR Team appeared first on Road to VR.
Ream more: https://www.roadtovr.com/altspacevr-ceo-eric-romo-joins-facebooks-social-vr-team/
Monday, January 22, 2018
X-Plane 11 VR - Best Addons #1: San Francisco KSFO Scenery | Oculus Rift + Touch
X-Plane 11 VR offers loads of freeware addons, and the photo-realistic scenery KSFO San Francisco Intl Airport and City is one of them. Today I'm bringing you my first video series with best-of X-Plane 11 VR addons, flying the Cessna 172 with Oculus Rift and Touch, covering the KSFO San Francisco Intl and City Scenery Package in Virtual Reality. The most realistic VR Flight Simulator today, X-Plane 11 VR gives you a wide range of downloadable content and addons for the original flight simulator with VR support, such as sceneries, airports, planes and plugins made by individual creators. Being a big fan of Flight Simulators in VR and especially XP11, I decided to start a new video series with my personal best picks of freeware and payware addons for X-Plane 11, that gives you the best possible Virtual Reality Immersion and stunning graphics. Today I'm starting off with the scenery addon San Francisco City and Intl airport KSFO, created by MisterX6, and the scenery addon tested in this video is version 2.01. Also, I used the HD Forest package made by the same creator. Check those out and try them with X-Plane 11 in VR! KSFO San Francisco Intl and City Scenery Package by MisterX6: https://forums.x-plane.org/index.php?/files/file/29166-ksfo-san-francisco-international-airport-and-city/ HD Forest by MisterX6: https://forums.x-plane.org/index.php?/files/file/41570-hd-forests/ Make sure to read the installation steps and have fun flying in X-Plane 11 VR on your Oculus Rift or HTC Vive with stunning photo-realistic sceneries and graphics around San Francisco Bay area! Get your hands on X-Plane on Steam or from official website, that supports Virtual Reality headsets Oculus Rift and HTC Vive: http://store.steampowered.com/app/269950/XPlane_11/ http://www.x-plane.com/ Thanks for watching and I hope you guys enjoyed my X-Plane 11 VR Oculus Rift flight around San Francisco. Leave a Like and subscribe SweViver for more X-Plane 11 VR content coming up. Let me know what you think about my new X-Plane 11 series videos you are welcome to hint me about some great XP11 VR addons available, if you think I should try it out. Enjoy X-Plane 11 in Virtual Reality and see you soon! Cheers #XPlane11 #FlightSimulator #VR #SanFrancisco #Scenery #KSFO Background music provided by EpidemicSound.
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