Friday, December 1, 2017

Vive Hangs Onto Steam Majority Market Share as Windows VR Headsets Enter the Fray

According to the just-released November figures from Steam’s Hardware & Software Survey, the HTC Vive has scraped its way back from nearly losing the majority market share of VR headsets in use on Steam last month, finally ending a months long streak of Rift marketshare gains on the platform. For the first time we’re also beginning to see what appears to be the Windows VR headsets moving the needle on Steam.

Steam is the de facto content platform for the HTC Vive, though it technically supports the Rift too; plenty of Rifters use both the official Oculus Home platform and Steam to play content which may not be available on the opposing platform.

Each month, Valve runs a survey among Steam users to determine some baseline statistics about what kind of hardware and software is used by the user population, and to see how things are changing over time; that includes which VR headsets are connected to users’ computers. Participation in the survey is optional.

The latest results for the month of November show the Vive gaining 0.7% marketshare, which, combined with Rift’s loss of 1.6%, shows the headset backing away from the brink of losing its majority hold on the platform. With Steam as its primary content platform, the Vive holds onto its lead against the Rift, making up 49.5% of all VR headsets in use on the platform.

The Rift DK2 development kit also gave up 0.8% share compared to the month prior, making way for greater share of other headsets. The DK2, which launched in 2014, still holds 2.5% of the total share of VR headsets in use on Steam. Combined, the consumer Rift and the Rift DK2 hold 48.5% of the Steam VR headset share, down from 50.9% the month prior.

Exactly how many Rift users use Steam among the total population of Rift users is unknown, making it largely futile to extrapolate the data in an effort to determine headset market share across all platforms. Many analyst estimates put the Vive ahead of the Rift in total sales, though in the consumer space, Oculus’ aggressive price cutting has allowed the headset to gain significant ground over the course of the last few months. Oculus also recently introduced an ‘Oculus for Business’ package, attempting to capture some of the commercial market where Vive appears to have a strong hold.

SEE ALSO
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Though it seems to have been a strong sales season for VR headsets—with reduces prices and bundles aplenty—Black Friday and Cyber Monday fall toward the end of November; with shipping time (and some headsets likely remaining in their boxes as holiday gifts), we won’t likely see the true impact of the sales season on Steam’s figures until December’s data is published.

The latest figures could mean several things beyond just more headsets in the hands of new users hands: A portion of the gains may have been made up not only by new headsets entering the market, but could have come from existing Vive owners using their headsets more, and/or existing Rift users using their headsets less (potentially driven by anticipated game launches or lack thereof).

The latest figures also report a 0.02% reduction in overall VR headset use when compared to the entire Steam population, though given that we know that Oculus and HTC are still selling headsets, the most likely explanation seems to be that the rate of new non-VR users joining/using Steam is outpacing the rate of new VR users joining the service.

While the Rift and Vive vie for the top spot on Steam, a new set of headsets has entered the fray. For the first time on the VR Headsets graph on the Steam Hardware & Software survey, we’re seeing a tiny black part at the top right of the plot representing headsets other than the Vive or Rifts. The logical conclusion is that this segment, though not defined in the key, represents the Windows VR headsets which just this month got access to a SteamVR preview allowing them to tap into content on the platform.

SEE ALSO
Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

Though not aren’t specified on the graph, we can see that the missing portion makes up 2% of the total, showing a small start for the Windows VR headsets on Steam. The share of Windows VR headsets on the platform is likely to grow more substantially once the ‘Windows Mixed Reality for SteamVR’ module leaves early access and becomes better publicized. Eventually Valve may update their data reporting to segment out each of those headsets instead of grouping them into the unknown set.

The post Vive Hangs Onto Steam Majority Market Share as Windows VR Headsets Enter the Fray appeared first on Road to VR.



Ream more: https://www.roadtovr.com/vive-hangs-onto-steam-majority-market-share-windows-vr-enters-the-fray-steam-hardware-survey-november-2017/

LET'S PLAY DOOM VFR! | DOOM VFR Review & HTC Vive VR Gameplay Part 1



It's time to play and review DOOM VFR in Virtual Reality on HTC Vive. DOOM VFR is one of this year's biggest VR titles supporting HTC Vive, Oculus Rift and PSVR Virtual Reality headsets, made from the ground for VR, developed by ID Software and published by Bethesda. This DOOM VFR review and gameplay is based on my first 30-45 minutes playthrough of the game and my first impressions - more parts are coming up! DOOM VFR is a fast paced VR FPS based on the legendary DOOM-franchise, including a complete VR experience in full room-scale, with motion tracking controller support and stunning graphical environments. The PC game version is officially supporting HTC Vive, but it's also fully playable on Oculus Rift. Grab DOOM VFR from Steam, and enjoy tele-fragging the whole weekend: http://store.steampowered.com/app/650000/DOOM_VFR/ Thank you for watching my DOOM VFR Gameplay and Review on HTC Vive, and please leave a Like if you found this VR game review video helpful and fun. Also, subscribe SweViver and stay updated with my latest VR content videos, gameplays and reviews coming up! Enjoy the weekend and be sure to try out DOOM VFR - it's a blast, even without free locomotion! :) Cheers #DOOM #DOOMVFR #Review #VR #VirtualReality #HTCVive

WHAT TO CAN EXPECT IN DOOM VR | Doom VFR Gameplay + Giveaway (HTC Vive)



In DOOM VFR you play as the only human survivor fighting the demon invasion. SCARY.... Subscribe to join our VR adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 As the only human survivor you have to maintain order and prevent catastrophic failure on Mars. Yes, this is DOOM in VR. A title we have been excited for, because DOOM is a nostalgic game for a lot of people. In this video we will show you the way iD software implemented the DOOM VR locomotion, how the locomotion is mapped on the HTC Vive wands, some first impressions gameplay and epic battles with scary demons. And at the end of the video, as usual, we let you know what we think of the VR game. ► Enter Giveaway here → https://goo.gl/kr7qxM ► Get DOOM VFR on Steam here → http://store.steampowered.com/app/650000/DOOM_VFR/ [Steam description] DOOM® VFR brings the fast-paced, brutal gameplay fans of the series love to virtual reality. Play as a cybernetic survivor who is activated by the UAC to fight the demon invasion, maintain order, and prevent catastrophic failure at the Mars facility. More HTC Vive Gameplays & Casual Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More Oculus Rift + Touch Gameplays & Casual Reviews → https://www.youtube.com/watch?v=DKXodZ6Oryg&list=PL86GNGPnZ0sg8QLhWQ9WSnXY4Vyzx-ghA ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our Patreon SUPERHEROES for their amazing support ?: - Daniel L. Much love, Cas and Chary VR #doomvfr #doomvr #vr #htcvive

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‘Doom VFR’ Works on Rift After Quick Fix from Valve—Here’s How to Get It

The highly anticipated Doom VFR launched yesterday, officially for the PSVR and Vive. While the SteamVR version initially wasn’t working with the Rift, a patch to SteamVR’s beta branch has enabled the game to work with Oculus’ headset. Here’s how to get the fix.

Bethesda’s Doom VRF launched yesterday officially on “PSVR and Vive.” While SteamVR games (like Doom VFR) intrinsically support the Rift, even if not explicitly designed for it, Bethesda’s repeated dodging of questions relating to Rift support made it unclear if the studio would take any active steps to prevent the game from working with the Rift—a hypothesis thought to be more likely considering the significant legal dispute between Oculus and Bethesda’s parent company, ZeniMax.

When the game first hit Steam, reports from Rift users indicated that the title would automatically shut down after being launched. It isn’t clear if this was an intentional block of the headset or not—we’ve reached out to Bethesda for comment.

Nevertheless, less than 24 hours after the launch of the game, Valve has deployed an update to the SteamVR Beta branch which fixes the issue and enables Rift users to play Doom VFR. The short patch notes are brief and don’t offer any clarity into whether or not the issue was intentional or just a bug.

The SteamVR Beta has been updated with the following change.

General:

  • Added placeholder hidden area mesh for Rift users as a work around for Doom VFR and other titles experiencing launch issues.

How to Get SteamVR Beta to Play Doom VFR on Oculus Rift

The patch is presently only available on the SteamVR Beta branch. The main branch (which all players are on by default) often sees updates carry over from the Beta within a day or two, but if you want to play Doom VFR on your Rift right now you’ll have to switch to SteamVR Beta. Here’s how:

  1. Launch Steam
  2. Browse to Library > Tools
  3. Search for ‘SteamVR’
  4. Right-click ‘SteamVR’ > Properties
  5. Click ‘Betas’ Tab > Switch beta drop-down selection to ‘beta – SteamVR Beta Update’
  6. Close Properties window, SteamVR Beta will download automatically

Switching back to the main branch is just as easy, and you can do so without issue once the main branch gets updated to incorporate the Rift fix for Doom VFR.

The post ‘Doom VFR’ Works on Rift After Quick Fix from Valve—Here’s How to Get It appeared first on Road to VR.



Ream more: https://www.roadtovr.com/doom-vfr-works-on-rift-after-quick-fix-from-valve-heres-how-to-get-it/

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