Tuesday, October 31, 2017

‘Ace Combat 7’ Trailer Offers a Fresh Glimpse of the Game’s PSVR Mode

‘Doom VFR’ PlayStation Aim Support Isn’t Perfect, But Definitely Brings Benefits

Hands-on: Sony’s ‘Blood & Truth’ for PSVR is Aiming for AAA Scope, and Off to a Great Start

Free ‘Farpoint’ DLC to Add 1v1 Multiplayer Combat, Expand Weapon Selection

Don’t Miss Your Last Chance to Get ‘Echo Arena’ For Free

After November 1st, zero-gravity multiplayer sports game Echo Arena will no longer be free and will be summarily priced at $20. The standalone multiplayer spin-off from Ready at Dawn’s hit VR title Lone Echo has been available for free to all Oculus accounts since its launch in July, but the limited time offer is coming to an tomorrow.

Update (10/31/17): Ready at Dawn have extended the free download period from its original closing date of October 20th to November 1st in honor of a Halloween Bash, which allows users to play around in a Halloween-themed lobby and claim Halloween avatar skins. The article has been changed to reflect this.

Anyone with an Oculus account just needs to claim Echo Arena from the Oculus Store in order to ‘own’ the title indefinitely. If you miss the November 1st cutoff, you’ll have to pay $20 to play.

Much like the single player experience, Echo Arena is a brilliant example of comfortable VR locomotion and hand presence, offering a compelling multiplayer sport that is only possible through using VR technology. A new expansion that introduces first-person shooter mechanics called Echo Combat was recently announced, due to launch next year.

SEE ALSO
‘Lone Echo’ Behind-the-Scenes – Insights & Artwork from Ready At Dawn

Though the game is exclusive to the Oculus Store, Echo Arena can be played on the Vive headset thanks to the Revive hack, so even Vive owners ought to claim this one just in case.

The post Don’t Miss Your Last Chance to Get ‘Echo Arena’ For Free appeared first on Road to VR.



Ream more: https://www.roadtovr.com/last-chance-echo-arena-free/

Monday, October 30, 2017

CCP to Shelve VR as It Shutters Atlanta Office, Sells Branch Behind ‘EVE: Valkryie’ in New Castle

‘Moss’ to Launch on PSVR in February 2018, Pre-orders Starting Today

Announced today at Paris Games Week, Moss, the insanely charming third-person action-adventure puzzle game from Polyarc, is confirmed to launch on PSVR in February 2018. Pre-orders for the game are starting today.

First revealed at E3 earlier this year, Moss follows a pint-sized hero named Quill, who with her trusty blade and puzzle-solving abilities must make her way through an idyllic forest into somewhere much less forgiving. We got a hands-on back at E3, and it proved to be a highly-polished experience that seemed to offer an engaging story, even though both you, a disembodied observer, and Quill, your faithful pal, don’t actually speak.

Originally intended for holiday 2017 release at around 3 hours of gameplay length, release is now slated for February 2018. Pre-orders are being taken both at PlayStation Store and GameStop for $30. Links to both stores will be active starting today at 12:00 PM PT (your local time).

Polyarc is giving pre-order customers instant access to an exclusive dynamic PlayStation Theme and PlayStation Avatar featuring Moss’s hero Quill and her forest home. European fans pre-ordering Moss will receive their pre-order bonuses at launch this February. You can preview the dynamic theme and avatar on Polyarc’s social channels.

Check out the short gameplay video below to see what Moss is all about.

The post ‘Moss’ to Launch on PSVR in February 2018, Pre-orders Starting Today appeared first on Road to VR.



Ream more: https://www.roadtovr.com/moss-launch-psvr-february-2018-pre-orders-starting-today/

Sony Offers More ‘London Heist’-style Cockney Carnage in ‘Blood & Truth’, Teaser Trailer Here

Paris Games Week hasn’t officially started yet, but Sony’s pre-PGW keynote saw a number of announcements including Sony London Studio’s spiritual continuation of the highly popular (and all too short) The London Heist, a demo in the VR Worlds demo disc that came along with many PSVR headsets.

Called Blood & Truth, not much is known about the game besides what we’ve seen in the trailer. Like The London Heist, it looks to be heavy on the gunplay, a bit lighter on elements like lock-picking, setting time bombs, and engaging in quick narrative elements like smack talking a sleazy club owner—all of course with the Guy Ritchie-style Cockney swagger that fans have craved ever since playing The London Heist the first time around.

According to the developers, the game will be far beyond the length of a demo. In the game, you can move, dual-wield, reload, plant C4, crawl through vents, and do almost anything you would in an action movie, says Design Director Iain Wright.

There’s only one location for now, although Director Stuart Whyte say there’s “a load more levels to showcase the glamour and grit of modern day London. We’re just scratching the surface of what we’ve got and what we’re working on behind the scenes, and there’s definitely more to come in the future.”

There’s still no release date yet, but we’ll be following Blood & Truth closely in the coming months to see if it truly holds up to the promise of The London Heist, or becomes a glorified shooting gallery like so many others.

The post Sony Offers More ‘London Heist’-style Cockney Carnage in ‘Blood & Truth’, Teaser Trailer Here appeared first on Road to VR.



Ream more: https://www.roadtovr.com/sony-offers-london-heist-style-cockney-carnage-blood-truth-teaser-trailer/

Paris Games Week: ‘Sprint Vector’, ‘Ultrawings’, & ‘Dead Hungry’ Coming to PSVR

Paris Games Week saw the announcement of two newly revealed games for PSVR, and among the rash of PS4 trailers comes the news that Ultrawings, Sprint Vector, and Dead Hungry are all making their way across the aisle to PSVR.

Bit Planet’s Ultrawings is an aerial-themed, open-world game where you’ll pilot multiple aircraft to complete a variety of missions across an island-themed world. Ultrawings currently holds a [9/10] on Steam for its HTC Vive and Oculus Rift version.

Sprint Vector from Survios, the developers behind Raw Data (2017), are bringing their foot-racing game to PSVR too alongside the Rift and HTC Vive version. The locomotion scheme is brilliant, and offers a nausea-free, fast-paced experience. Check out our latest hands-on here.

Dead Hungry from Q-Games is also headed to PSVR, which as a low-poly game makes a lot of sense. It’s done well on both Rift and Vive, and we’d expect the same out of the fast-paced action game that works a bit like Root Beer Tapper (1983) except with a much more complicated order and, you know… with zombies.


This news is breaking. Check back for more updates soon.

The post Paris Games Week: ‘Sprint Vector’, ‘Ultrawings’, & ‘Dead Hungry’ Coming to PSVR appeared first on Road to VR.



Ream more: https://www.roadtovr.com/paris-games-week-sprint-vector-ultrawings-dead-hungry-coming-psvr/

Newly Revealed PSVR Titles ‘Megalith’ & ‘Bow to Blood’ Announced for 2018, Watch the Trailers Here

Paris Games Week is starting on November 1st, but Sony’s pre-PGW keynote has seen the announcement of two all new PSVR titles today heading to headsets in 2018: Megalith, a hero shooter, and Bow to Blood an airship battle game.

Megalith comes from Disruptive Games, and promises to let you inhabit the body of a Titan on his way to godhood. Destructible environments combined with the game’s ‘free locomotion’ scheme (assuming ‘free’ means you’ll be able to move without teleportation), makes it an interesting entry. It’s unclear if Aim support will be added, but we’ll be keeping our eyes out for any updates as they come in. Check out the trailer below.

Piloting a high-tech airship, Bow to Blood from Tribetoy puts you in a sort of Reality TV show where you can both betray and make allies in a procedurally generated world. You battle other ships by controlling a console. It’s unclear if it will also allow co-op, although we can see two more consoles in the trailer itself, suggesting it will be a multiplayer game.


This news is breaking. We’ll be updating as news comes in.

The post Newly Revealed PSVR Titles ‘Megalith’ & ‘Bow to Blood’ Announced for 2018, Watch the Trailers Here appeared first on Road to VR.



Ream more: https://www.roadtovr.com/newly-revealed-psvr-titles-megalith-bow-blood-announced-2018-watch-trailers/

Pimax Kickstarter Nears $3.5M With Less Than a Week Left, Free Eye-tracking Module Unlocked

With Facebook’s 💰, Oculus Is Fending off Old Enemies, Former Friends, and New Foes

VR Cartoons Like ‘Morgan Lives in a Rocket House in VR’ Are What Kids Will Be Watching in the Future

Where & When to Watch Sony’s Keynote @ Paris Games Week, Announcing New PSVR Titles

Paris Games Week (PGW) is just about to kick off, starting officially November 1st and lasting until November 5th. Sony is announcing a few new games ahead of time at their annual pre-PGW keynote though, which they say will include 7 titles spanning PS4 and PSVR. Watch the keynote here starting today at 8AM PDT (your local time here).

Sony announced on their US blog that the livestream will see 21 game updates, and 7 “all-new game announcements” for PS4 and PSVR.

Afterwards, the Sony Media Showcase promises to give you “an exclusive new look at the next wave of huge PlayStation titles.”

Check it out below, starting at 8AM PDT, October 30th. Sony is also streaming live on live.playstation.comYouTube, and Facebook.

Watch live video from PlayStation on www.twitch.tv

The post Where & When to Watch Sony’s Keynote @ Paris Games Week, Announcing New PSVR Titles appeared first on Road to VR.



Ream more: https://www.roadtovr.com/watch-sony-psvr-paris-games-week-keynote/

Sunday, October 29, 2017

Best Buy’s Insignia Brand Releases Charging Dock for Touch Controllers

GIRLS PLAYING CO-OP VR HORROR GAME (FUNNY REACTIONS)! | ChainMan VR Co-Op Gameplay (HTC Vive)



One is chained, the other is a drone. Together we fight zombies with chainsaws. AAARGH... Subscribe to join our adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 CHAINMAN VR is a Japanese survival horror game in VR with a strong stealth gameplay. You wake up on an island with your arms in chains and accompanied by… Bloody scary zombies. You have to find your way out as fast as possible. The only weapons you have are two kinds of flashlights, flares and your knowledge of the diverse zombies. We play this title in co-op mode, which has been recently added where one player is in VR on the HTC Vive holding one Vive controller and the other player holds the other controller while looking at the PC screen. Even playing together is scary. Watch our funny reactions here. If you like the game, get it by clicking on the link down below. ► Get ChainMan VR on Steam → https://go.vrme.tokyo/chainmanvr ► Giveaway ChainMan VR → https://goo.gl/xMvxYi For more info about this game, check out VRMETOKYO's videos. He's a cool guy living in Japan: "I'm on a mission to connect the Western and Eastern VR communities to create better experiences for all. It's still pretty out of wack here, but has extraordinary potential." VIDEO - Chainman Development: https://go.vrme.tokyo/jvrhorror VIDEO - Chainman Mechanics and Insight Video: https://go.vrme.tokyo/jvrhorror2 [Steam Description] About ChainManThis game is "VR · stealth horror action" of the first person view, hidden from the imminent zombies in the dark, surviving. More HTC Vive Gameplays and Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More VR Horror Reactions and Gameplays → https://www.youtube.com/watch?v=CvDr6dgcL34&list=PL86GNGPnZ0sg54WJScQ5j7uR-E7Wm--Ne ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our Patreon SUPERHEROES for their amazing support ❤: - Daniel L. Much love, Cas and Chary VR #chainman #horror #vr #funny

Google’s AR/VR Chief on Ambient Computing, Conversational Interfaces, & AR/VR Strategy

HTC Selling Vive + GTX 1070 Founders Edition Bundle for $799, Including Free ‘Fallout 4 VR’ Pre-order

Following the HTC Vive’s recent price cut from $799 to $599, HTC is now offering a bundle of Vive hardware and an Nvidia GTX 1070 Founders Edition GPU to US customers for $800. The offer is available on the official Vive website while stocks last—and yes, it also includes a free copy of Fallout 4 VR.

Update (10/29/17): HTC has dropped $200 from the 1070 Founders Edition bundle, bringing it down from $999 to $799 for the whole package. This also includes a free pre-order of Bethesda’s upcoming Fallout 4 VR (normally $60), which amounts to a whopping $260 savings.

Most GTX 1070s still tend to retail above $400, and the Founder’s Edition, with its fancy ‘tessellated’ cooler design, can sometimes be hard to come by. Although Nvidia’s site is now flush with stock, a price this low is pretty damn near unbeatable.

The previous generation GTX 970 continues to be the minimum spec for the Vive, but the GTX 1070 GPU is a much better option today, with its Pascal architecture bringing various VR optimisations, giving you greater headroom for running demanding VR titles at higher quality settings. We recommended the 1070 as a great ‘mid range’ GPU option for VR in this article.

Prepping yourself for the Wasteland? Check out our hands-on with Fallout 4 VR. The game has shown a drastic improvement over previous prototypes, and promises to be one of the longest and most well-liked games in VR history to date.

The post HTC Selling Vive + GTX 1070 Founders Edition Bundle for $799, Including Free ‘Fallout 4 VR’ Pre-order appeared first on Road to VR.



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Oculus Store Gets Devilish Discounts This Halloween, Up to 50% Off on Selected Rift & Gear VR Horror Titles

Halloween is nearly here, and there’s no better way to scare your friends and family (and you poor cat or dog) than a disturbingly immersive VR horror game. From now until 11:59 pm PDT on October 31st (local time here), selected Rift and Gear VR titles will be available from 25% to 50% off.

Don’t forget to check out Steam’s Halloween sale too, which goes from now until November 1st, 10AM PDT (local time here).

You can also check out all Rift and Gear VR sales year round by going to Oculus Store Spoofer, a third-party website that lists every game/experience currently on sale on the Oculus Store in an easy-to-read format.

Rift

AFFECTED: The Manor – $5.99 (25% $7.99) HordeZ – $8.49 (43% $14.99)
Arizona Sunshine – $19.99 (50% $39.99)
Into The Dead – $5.99 (40% $9.99)
Bloody Zombies – $9.99 (33% $14.99)
Killing Floor: Incursion – $29.99 (25% $39.99)
Boogeyman – $0.99 (88% $7.99) Narcosis – $9.99 (50% $19.99)
Dark Days – $4.49 (44% $7.99) Obscura – $5.99 (40% $9.99)
Dead Secret – $11.24 (25% $14.99) Syren – $14.99 (25% $19.99)
Don’t Knock Twice – $14.99 (25% $19.99)
Wilson’s Heart – $29.99 (25% $39.99)
Dreadhalls – $7.49 (25% $9.99) Witchblood – $5.99 (25% $7.99)
Drop Dead – $11.99 (40% $19.99)

Gear VR

AFFECTED: The Manor – $2.37 (21% $2.99) Drop Dead – $4.99 (50% $9.99)
Bad Dream – $0.99 (50% $1.99) Haunted – $0.10 (90% $0.99)
The Brookhaven Experiment: Mobile – $0.99 (75% $3.99)
The Hospital: Allison’s Diary – $2.37 (21% $2.99)
The Cathedral: Allison’s Diary – $2.99 (25% $3.99)
Into the Dead – $6.79 (24% $8.99)
Dark Days – $5.99 (25% $7.99)
The Rabbit Hole – $1.49 (50% $2.99)
Dead Secret – $4.99 (50% $9.99) Sammy – $2.49 (50% $4.99)
Deadhead VR -$2.37 (21% $2.99) Witchblood – $3.99 (50% $7.99)
Dreadhalls – $2.49 (50% $4.99) Zed Shot – $1.49 (50% $2.99)

The post Oculus Store Gets Devilish Discounts This Halloween, Up to 50% Off on Selected Rift & Gear VR Horror Titles appeared first on Road to VR.



Ream more: https://www.roadtovr.com/oculus-store-gets-devilish-discounts-halloween-50-off-selected-rift-gear-vr-titles/

Friday, October 27, 2017

SCARY OPEN WORLD VR HORROR (FUNNY REACTIONS)! | Reficul VR Gameplay (Oculus Rift + Touch Gameplay)



Reficul VR is an open world survival horror game with perma-death. Very interesting, but also very SCARY. Subscribe to join our adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 Reficul is a survival horror game in VR. You are the only one left in the neighborhood where a strange power outage has struck the whole world. Everyone has already left or was strangely taken. You are left with some instruction notes by your friends who gives you hints and tips on how to progress further. The main goal is to survive the night… We play this game on the Oculus Rift + Touch controllers and we try to defeat the demons in this one. Watch the video for our funny reactions. ► Get Reficul VR here → http://store.steampowered.com/app/698110/Reficul/ [Steam Description] Reficul is a survival horror game designed for VR and motion controllers. As darkness descends upon the world. can you survive the dark new world? Prepare for an all new enemy, realistic weapon handling, powerful magical relics, perma-death, and lots of eerie fun in the darkness of Night. More HTC Vive Gameplays and Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More VR Horror Reactions and Gameplays → https://www.youtube.com/watch?v=CvDr6dgcL34&list=PL86GNGPnZ0sg54WJScQ5j7uR-E7Wm--Ne ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our Patreon SUPERHEROES for their amazing support ❤: - Daniel L. Much love, Cas and Chary VR #Reficul #VR #Scary #Horror

BRITISH SNIPER | Onward Hunt Mode (Oculus Rift VR Gameplay)



Please subscribe it makes my day! You can read my articles over on my popular VR blog - http://www.ukrifter.com Got an opinion? Contact me on Twitter @UKRift, or on Facebook - https://www.facebook.com/ukrifter Also you can interact live via streamlabs - https://youtube.streamlabs.com/theukrifter#/ -= If you want to help me out I would be hugely grateful if you could share this video with =- -= your friends & family via the usual social media sites: twitter, facebook, reddit, etc. =- **Voice Acting** - I currently offer FREE voice acting for VR projects. @@ Email address: ukrifter (at) gmail (dot) c0m @@ If you want to buy me a Beer / Lamborghini, then paypal to the same email address. If you would like to support me in exchange for SPECIAL VIP PERKS then head over to my patreon account https://www.patreon.com/ukrifter == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, I make no money from VR, as a result my opinions will remain completely unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == I have 2 systems, a powerful one for cockpit games and a less powerful quiet one for roomscale. HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 x 2 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition & Asus 1070 (ROG Desktop) RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

WELL THAT WAS BAZAAR | Onward Evac Mode (Oculus Rift VR Gameplay)



Please subscribe it makes my day! You can read my articles over on my popular VR blog - http://www.ukrifter.com Got an opinion? Contact me on Twitter @UKRift, or on Facebook - https://www.facebook.com/ukrifter Also you can interact live via streamlabs - https://youtube.streamlabs.com/theukrifter#/ -= If you want to help me out I would be hugely grateful if you could share this video with =- -= your friends & family via the usual social media sites: twitter, facebook, reddit, etc. =- **Voice Acting** - I currently offer FREE voice acting for VR projects. @@ Email address: ukrifter (at) gmail (dot) c0m @@ If you want to buy me a Beer / Lamborghini, then paypal to the same email address. If you would like to support me in exchange for SPECIAL VIP PERKS then head over to my patreon account https://www.patreon.com/ukrifter == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, I make no money from VR, as a result my opinions will remain completely unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == I have 2 systems, a powerful one for cockpit games and a less powerful quiet one for roomscale. HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 x 2 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition & Asus 1070 (ROG Desktop) RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

EERIE DARKNESS | Onward Hunt Mode (Oculus Rift VR Gameplay)



Please subscribe it makes my day! You can read my articles over on my popular VR blog - http://www.ukrifter.com Got an opinion? Contact me on Twitter @UKRift, or on Facebook - https://www.facebook.com/ukrifter Also you can interact live via streamlabs - https://youtube.streamlabs.com/theukrifter#/ -= If you want to help me out I would be hugely grateful if you could share this video with =- -= your friends & family via the usual social media sites: twitter, facebook, reddit, etc. =- **Voice Acting** - I currently offer FREE voice acting for VR projects. @@ Email address: ukrifter (at) gmail (dot) c0m @@ If you want to buy me a Beer / Lamborghini, then paypal to the same email address. If you would like to support me in exchange for SPECIAL VIP PERKS then head over to my patreon account https://www.patreon.com/ukrifter == Who the devil are you Sir? == Typically I play with VR on my weekends and schedule video posts through the week. I invest my own money in order to review, compare and contrast. I run this for the love of the technology, I am NEVER paid for my opinion, I make no money from VR, as a result my opinions will remain completely unbiased, however, as I tend to praise in public and feedback negative experiences privately to developers, I rarely review a bad title. Not seen something reviewed here, maybe you have your answer. == Special Thanks == UKRifter Logo by Jo Baker Freelance Design - http://jobaker.co.uk/ == Techno Babble for the Geeks == I have 2 systems, a powerful one for cockpit games and a less powerful quiet one for roomscale. HMD: HTC Vive, Oculus Rift DK1 / DK2 / CV1 x 2 CPU: i7 4790K GPU: Nvidia EVGA 1080 SC edition & Asus 1070 (ROG Desktop) RAM: 16GB Storage: SSD / Hybid SSD Screen recorder: OBS Wheel: Logitech G27 Joystick: Thrustmaster T-Flight HOTAS X Mouse: RAT 7 == Legal == The thoughts and opinions expressed by UKRifter and other contributors are those of the individual contributors alone and do not necessarily reflect the views of their employers, sponsors, family members, pets or voices in their heads. == Audio Credits == UKRifter Jingle by Christopher Gray Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

‘Waltz of the Wizard’ Gets Substantial Update Today Including New Locomotion Scheme and Combat-focused Area

Waltz of the Wizard, an uncommonly high-quality VR wizard experience from Reykjavik-based Aldin Dynamics, just got an update today introducing a new locomotion system and a “significant” expansion to the potion-mixing magical experience including  an entirely new area full of traps and supernatural guardians.

Aldin details the update in a blog post, where they introduce
‘Telepath’, a new VR locomotion style that combines elements of teleporting and linear movement. Critically, Aldin maintains Telepath “encourages greater physical engagement and simultaneously minimizes risk of discomfort.”

According to the company, Telepath is a path-based system that lets users instantly define where to go and how to get there with a wave of the hand. Effectively it functions a bit like a user-defined on-rails teleport that speeds-up forward motion when you make natural, running hand gestures. Much like the zero-G locomotion scheme seen in games such as a Lone Echo (2017) or Climbey (2016), tying artificial movement to real-world motion significantly reduces the discomfort associated with VR locomotion.

Aldin continues:

Artificial locomotion may never feel like an adequate substitute for physical movement, but there’s no solid way around play area limitations. For now our best option is to make VR locomotion systems that feel as natural and unintrusive as possible, for the broadest range of users.

Telepath’s basic implementation comes alongside a new area just outside the Wizard’s tower, which lets you engage in basic combat with some very imposing figures.

Aldin Dynamics remains one of the most experienced VR studios in the world, launching software on Oculus developer kits and Gear VR. It’s Ghostline VR analytics software, showcased in Waltz of the Wizard, was also used in the construction of games such as SUPERHOT VR (2017) and The Gallery: Call of the Starseed (2016).

Waltz of the Wizard currently holds a [10/10] rating on Steam with over 200,000 owners, beating out Valve’s own demo experience The Lab (2016) on Steam and making it the most popular VR-only game on the digital marketplace.

You can download Waltz of the Wazard for free with support for Oculus Rift and HTC Vive on Steam here.

The post ‘Waltz of the Wizard’ Gets Substantial Update Today Including New Locomotion Scheme and Combat-focused Area appeared first on Road to VR.



Ream more: https://www.roadtovr.com/waltz-wizard-gets-substantial-update-today-including-new-locomotion-scheme-combat-focused-area/

ILMxLab’s John Gaeta Joins Magic Leap as Senior VP of Creative Strategies

John Gaeta, known for his work as visual effects supervisor on The Matrix trilogy and for launching Lucasfilm’s immersive media branch ILMxLab, is joining the mysterious augmented reality start-up Magic Leap.

As reported by The VergeGaeta says he’s joined Magic Leap as Senior Vice President of Creative Strategies. “It will be a new chapter in a long story for me of pursuing frontiers that I think will one day create compelling experiences for people,” he told The Verge.

As the senior VFX supervisor on The Matrix trilogy, Gaeta pioneered the series’ iconic camera technique ‘bullet time’, the results of which nabbed him an Academy Award for Visual Effects and a BAFTA for Best Achievement in Special Effects in 2000, both for The Matrix (1999).

Going on to become executive creative director and co-founder at ILMxLab in 2015, Gaeta set out to expand the ‘galaxy far far away’ to immersive platforms including AR and VR. To wit, ILMxLab and Magic Leap announced a “collaboration lab” last year at the WIRED Business Conference, a strategic partnership that would see the companies work together on immersive experiences using Magic Leap’s technology.

Gaeta says he’ll continue to work with the ILMxLab team on its Magic Leap projects in his new role.

We sat down with Gaeta at GDC last year to figure out where AR and VR fits in the existing cinema landscape of storytelling. Gaeta told us his team was “very interested in changing the way films are made,” saying that immersive media could be used to “step inside films before they’re made”—somewhat foretelling a time when the relationship between traditional media and its virtual counterpart becomes more intertwined.

Referring to his new position at Magic Leap, he says “[i]t’s something that I think I can grow as a creator and innovator, and I feel, always, I have a role to help enable others to grow in some of these new platforms, [a]nd Magic Leap is a company that really wants to foster enabling people to be creative in new spaces.”

Magic Leap has yet to show its AR tech to anyone outside the confines of a non-disclosure agreement, but the company recently revamped their website, saying they want to “[take] you with us on this journey to launch.” Shortly afterwards, the company announced a Series D investment round of $502 million, bringing its total investment to $2 billion. A recent report contends the Magic Leap headset could between $1,500 and $2,000, and is set to ship its first device “to a small group of users within six months.”

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Pimax “8K” Surpasses Oculus Rift as Top VR Headset Kickstarter Project, $2.45M Raised So Far

Thursday, October 26, 2017

Future of Invasive Neural Interfaces & Uploading Consciousness with Ramez Naam

Steam Halloween Sale Brings Discounts to 20 Spooky VR Titles Through November 1st

‘SUPERHOT VR’ Devs Confirm More Content in the Works, Now on Sale 25% Off

One of our favorite VR titles, SUPERHOT VR, is soon to get additional content, the game’s developers have confirmed. If the game has been on your list, now might be a good time to snag it thanks to a 25% discount via Steam through November 1st.

In our review of the game, we praised Superhot VR’s “one-of-a-kind bullet-time mechanic that translates phenomenally well to VR.” At the time we were disappointed by the game’s short length despite its enjoyable gameplay. Since that time the creators have launched the ‘FOREVER’ update, which aims to stretch the game’s replayability with new modes, challenges, difficulty levels, and secrets.

Further updates to add additional content are in the works, the game’s developers teased recently via the game’s Steam forum. Responding to a player’s query about adding more stages to the game’s ‘Endless’ mode, the devs offered, “We are working on it ;) But it will be even better.” The scope of that work is unclear for now, but we’ll take all the Superhot VR we can get.

SEE ALSO
Interview with 'SUPERHOT VR' Game Designer – The Joy of a Slow Motion, Full-body Experience

In addition to more content being in the works for the title, Superhot VR is on sale on Steam at a 25% discount through November 1st, as part of the platform’s Halloween sale. The SteamVR version of the game supports both Vive and Rift (the game is still priced regularly on the Oculus store).


Thanks to Daniele for the tip!

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Exclusive: Inside HTC’s Beautiful New SteamVR Home Environment, ‘Driftwood’

Survival-Exploration Game ‘Space Pirates and Zombies 2’ Launches Out of Steam Early Access November 7th

Space Pirates and Zombies 2, a single player, space-based survival-exploration game from indie studio MinMax Games, is officially heading out of its year and a half-long stint in Steam Early Access on November 7th, including its fully featured VR port that supports the HTC Vive and Oculus Rift.

The third-person Space Pirates and Zombies 2 (SPAZ 2) may differ in gameplay mechanics from its top-down predecessor, Space Pirates and Zombies (2011), but it also includes a virtual reality mode that lets you play the entire game with SteamVR-compatible headsets.

In SPAZ 2, you must survive in an evolving post apocalyptic Galaxy where fuel is scarce, and you have to scavenge to survive. Hundreds of fleets populate the Galaxy, all with their own AI captains imbued with the ability to do everything you can.

Because resources are inherently scarce, factions form and split, conflicts erupt due to starvation; stronger factions establish and defend territories, set up resource hubs, and establish star bases. Some factions become bandits to survive.

According to MinMax, when factions meet, “combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.”

Game Features

  • 200 persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory and going to war.
  • A truly living galaxy that is not player-centric, developing differently each game through the interactions of the agents.
  • Build your own faction from nothing.
  • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds.
  • Strategic ship building. The mass, location and shape of parts all matter, making ship design a meaningful decision.
  • A fully physics-based 3D environment where everything is destructible, takes damage from impacts, and can be grabbed and even thrown at enemies.

Check out the gameplay video below to get a better sense of what the game has to offer VR players.

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Unreal Engine 4.18 Update Brings Native Support for ARKit and ARCore, SteamVR Support for Mac

Epic Game’s Unreal Engine is making it easier to create for augmented reality in the newest 4.18 update, now including official support for Apple’s ARKit and Google’s ARCore software dev kits, and support for SteamVR on Mac.

‘Production-ready’ support for Apple’s ARKit working on iOS11 was initially announced during Apple’s iPhone 8 and iPhone X unveiling last month. Epic has however provided experimental support in their game engine for ARKit since Unreal Engine 4.17, but the new 4.18 update represents what Epic calls “significant changes” since the prior version went live back in August.

Announced on the Unreal Engine blog, the company says they’ve “streamlined workflows [for ARKit projects] making use of existing framework components, added robust handling of the passthrough camera, and increased fidelity by improving performance and prediction.”

Unreal Engine 4.18 now contains official support for ARCore developer preview too, Google’s answer to ARKit that provides a similar AR function to Google’s new Pixel 2 smartphones and soon more Android phones running 7.0 Nougat and above including Samsung S8 line.

In the 4.18 update, the game engine also includes native SteamVR support on Mac, making the same well-worn PC interfaces available on Mac and adding the ability to easily transfer projects between the two platforms.

Apple announced Valve was bringing SteamVR support to Mac during the company’s World Wide Developer Conference (WWDC) back in June, showing the audience the power of the company’s new VR Ready 27-inch iMac. Apple featured a demo running on the HTC Vive that was created by Industrial Light and Magic. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.

Unreal’s support for SteamVR on Mac comes alongside support for Metal 2, Apple graphics API which is getting the special VR treatment too. Apple says Metal 2 can bring up to a 10x increase in draw call throughput over the prior version, and it will include a VR-optimized display pipeline.

Check out full release notes here.

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Coatsink Introduces You to the Voices Behind ‘Augmented Empire’ in New Mini-Documentary

Augmented Empire (2017), Coatsink’s cyberpunk RPG, launched earlier this summer exclusively on Samsung Gear VR. Now the studio, which is also known for the Esper puzzle game series, has released a mini-documentary featuring its cast of high-caliber voice actors, including Kate Mulgrew, Nick Frost, and Doug Cockle.

While the mobile VR platform has its graphical limitations, oftentimes its things like storytelling and voice acting that set a game apart from the pack, and Augmented Empire has it in spades. Coatsink’s mini-documentary takes you into the studio to see the actors hard at work, and even hear a bit about their experiences playing their roles.

Featuring Kate Mulgrew as ‘Jules’ (Voyager, Orange is the New Black), Nick Frost as ‘Chris’ (Shaun of the Dead, Hot Fuzz), and Doug Cockle as ‘Mund’ (The Witcher: Wild Hunt, Horizon: Zero Dawn), Augmented Empire throws you head-first into New Savannah, a city starkly divided by class.

As the player, you control your team from the armchair of your secluded hideout, all in effort to overthrow the corrupt elite. Controlling several characters through the game’s ‘augmented reality’ interface, you follow the story of the world of top-tier citizen, Willa Thorne, on her journey to lead a team of misfits and criminals to survive the world’s brutal underbelly and callous ruling class.

We haven’t had a chance to review Augmented Empire, but our friends over at UploadVR gave it a solid [8/10], saying the game is “a rare treat for a mobile VR game in that it offers a ton of content, a compelling narrative, and cleverly designed encounters that really challenge you while maintaining a fun and well-designed gameplay loop.”

Augmented Empire is out now on Samsung Gear VR on for $9.99, £7.99 and €9.99.

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DEMON BABIES ARE THE WORSE! (HALLOWEEN SPECIAL WEEK) | Don't Knock Twice VR Gameplay (HTC Vive) #2



In our first Halloween special video we show you guys the 2nd episode of Don't Knock Twice VR. This time Chary is finding things that she does not like AT ALL. Subscribe to join our adventures! → https://www.youtube.com/c/caschary?sub_confirmation=1 In this video we show you our 2nd episode of Don't Knock Twice VR horror game. If you like scary stories, then this one is definitely for you. Don't Knock Twice is based on a movie where you have to unravel the mysteries of the house where a mother is looking to reconnect with her estranged daughter. Which attracts the attention of a demonic witch. This virtual reality reminds us A LOT of AHS. Maybe not American Horror Story season 7, but definitely like season 1 (if you are an AHS fan as well). If you want to know what we think of this game, check out the first episode! Link down below. ► First episode here → https://www.youtube.com/watch?v=35eRK5HbbZY ► Get Don't Knock Twice VR here → http://store.steampowered.com/app/328590/Dont_Knock_Twice/ [Steam Description] Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. One knock to wake her from her bed, twice to raise her from the dead. Supports VR on HTC Vive and Oculus Rift for the ultimate horror experience! More HTC Vive Gameplays and Reviews → https://www.youtube.com/watch?v=RYl0nceTmYU&list=PL86GNGPnZ0siwDr9AoFLro8NF4CnAqSYx More VR Horror Reactions and Gameplays → https://www.youtube.com/watch?v=CvDr6dgcL34&list=PL86GNGPnZ0sg54WJScQ5j7uR-E7Wm--Ne ► Like what we do? → https://www.patreon.com/casandchary ► Twitter → https://twitter.com/CasandChary ► Instagram → https://www.instagram.com/casandchary ► Facebook → https://www.facebook.com/casandchary ► Discord → https://discord.gg/YH52W2k A special thanks to our Patreon SUPERHEROES for their amazing support ❤: - Daniel L. Much love, Cas and Chary VR #DontKnockTwice #VR #Scary #Horror #AmericanHorrorStory

Wednesday, October 25, 2017

Easily Browse Oculus Store Sales and Free Games With ‘Oculus Store Spoofer’

When games insufficiently deliver on critical features, modders tend to fill in the gaps with their own solutions—part and parcel of the gaming world. Doing exactly that, but for the Oculus Store, a third-party website finally lets you filter the store’s content by every game currently on sale and even see every free experience neatly listed from A to Z.

Created by Reddit user ‘SecretGibbon’, Oculus Store Spoofer delivers something the Oculus Store simply doesn’t: a full alphabetical list of every game on the store, its price, a list of every free game, and the option to see what’s on sale right at this very moment.

While the Oculus app offers more flexibility when it comes to searching games, the company’s web portal is still sorely lacking in a search function, presenting only a smattering of game categories that you have to wade through in order to find whatever game or experience you’re looking for. Up until now, to find anything outside of the Oculus app, you pretty much had to manually Google search ‘Oculus‘ + ‘the name of the game‘.

To find every free game, simply type ‘free’ into the search field. A filter menu also lets you find all games currently on sale including their original price and new sale price. The site still doesn’t let you filter by genre, which could make it a little more useful, but when it comes to seeing a sober, un-curated list of what’s available, we haven’t seen anything as easy.

Oculus is serving up its Rift Core 2.0 beta sometime in December which will see a complete overhaul of Home and likely the Store too, so here’s to hoping the Oculus web portal gets a make over as well.

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‘Five Nights at Freddy’s’ Room-scale VR Fan Remake Puts You Face-to-face with Freddy Fazbear

Just in time for the spookiest time of year is a new VR fan remake of Five Nights at Freddy’s (2014) that brings some of the horror of Freddy Fazbear’s Pizza to room-scale VR. Although it only gives you two nights (and an “extra special” Halloween night), there’s no better price than ‘free’ for a quick pre-Halloween thrill.

Created by indie dev ‘Dielji’ for the HTC Vive with support for Oculus Rift + Touch, the demo places you in the back office of Freddy’s, the kid-friendly fun time pizza joint complete with animatronic sing-song robots.

Following the original Five Nights at Freddy’s, your job is to watch the security cameras from your monitor with only a small amount of electricity available each night, putting you in precarious situation of keeping the lights on, the security cameras working, and the security doors closed from the screaming wrath of the possessed animatronic beasts. If Freddybear or his pals aren’t where they should be, you’ll have to switch through each monitor feed to stop them in their tracks.

While there are several VR fan remakes available going as far back as the Oculus Rift DK1 days, the most famous of which is One Night at Freddy’sthis seems to be the first room-scale adaptation.

Deiji maintains the demo, which is rightly named Vive Nights at Freddy’s, will be expanded to a full 5+ nights, “and may include a few twists and turns of its own.” The demo even features a clever resizing tool so you can fit the game’s room-scale-sized back office to your individual playspace.

‘Vive Nights at Freddy’s’ for Vive and Rift

Here’s a quick how-to guide on what to expect:

Using the trigger of the Vive controller, remove the time card for the night you wish to play from the time card receptacle located to the right of the punch-clock. Insert your time card into the slot on the underside of the punch-clock, then firmly press the button on the top of the punch-clock to begin the night. Hold the power button down to keep the monitor on (gotta conserve power after all!) and press the buttons below the monitor to switch feeds. There are buttons next to the doorways on your right and left to control the doors and hallways lights. Good luck!

Note: Other people watching your gameplay will see a map showing the locations of the animatronics and other useful information. If you prefer to keep your viewers in suspense, you can toggle this display on and off by tapping the “M” key on your keyboard.

 

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Microsoft Opens Mixed Reality Capture Studios & Academy in San Francisco Reactor Space

Microsoft today announced the opening of its Mixed Reality Capture Studios and a ‘Mixed Reality Academy’ in the company’s San Francisco Reactor dev space.

Microsoft has a number of Reactors, or physical spaces that are open and free of charge to host technical events like hack-a-thons and meet ups; available across five spaces in four different locations—San Francisco, New York, London, and two locations in Redmond, WA. The San Francisco location, located at 680 Folsom in SOMA, will play host the flagship Mixed Reality Capture Studio and the company’s first Mixed Reality Academy.

Microsoft’s first MR capture studio in Redmond has recorded thousands of performances and turned them into ‘holograms’ over the course of its 7 years of existence, capturing the likes Buzz Aldrin, George Takei, Reggie Watts, and Max Frost to name a few.

The ultimate goal with Mixed Reality Studios, says Microsoft, is “to make high-quality holographic captures accessible for mixed reality creators everywhere.”

The company is also licensing their MR capture studio, with the first licensed location opening in London in partnership with Hammerhead and Digital Catapult. Microsoft expects to license its MR capture studios in other major markets worldwide.

The Mixed Reality Academy aims to provide an opportunity for developers to get their hands on code, tutorials and lessons. Alex Kipman, chief inventor of HoloLens, says the MR Academy “serves as a community hub for creators to come together, collaborate, learn, and help us fuel this new era of computing – the era of mixed reality.”

To learn more, visit Microsoft Academy for upcoming events.

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Acer Becomes Majority Shareholder of StarVR with $5M Capital Injection

Tuesday, October 24, 2017

Using Abstract VR Art for Neural Entrainment & Brain Research

‘I Expect You To Die’ Gets New Level & Limited Time 20% Discount

New content for the popular VR puzzle game I Expect You To Die (2016) arrived today on all platforms – a free level named ‘First Class’ available to all current and future players. Schell Games has also begun a week-long 20% discount for the title on all platforms.

The stylish, escape room puzzle game I Expect You To Die originally launched for the Oculus Rift in late 2016, quickly expanding to the PlayStation VR platform in December, and finally to the HTC Vive via Steam in April 2017. While receiving positive reviews for its highly polished gameplay and classic spy-caper presentation, the overriding criticism was for its short length, with only four levels to dig into, leaving most players wanting more.

Thankfully, a fifth level named ‘First Class’ is now available for free, where players will experience a ‘relaxing train ride’ through India, as shown in this teaser trailer:

Schell Games Design Director Shawn Patton acknowledged the need for more content in a recent post on the PlayStation Blog. “We understand this issue is the game’s biggest weakness, and frankly, we feel like it’s a good problem to have,” he writes. “In the end, however, we knew we had to address it.”

Patton goes on to describe the team’s approach to developing First Class, hinting at new interactions and gameplay ideas, but carefully avoids giving away the level details. “Just know that there’s nothing more relaxing than the click-clack of a train as it rolls lazily through the majestic mountains of Northern India,” he continues. “Enjoy a soothing beverage or a local delicacy as you read the morning paper. We believe trains are the best place to meet new friends and catch up with old ones.”

I Expect You To Die has enjoyed sales success; the company announced the title surpassed $1 million in revenue across all sales channels in August 2017, including the Oculus Store, PlayStation Store, Steam, and Amazon.

“I’m so glad we are able to offer fans new content for I Expect You To Die,” stated Jesse Schell, CEO of Schell Games. “They have been so supportive of the game. We really think they’ll enjoy this new free level, and their vacation experience should be unforgettable.”

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VR “Bullet Hell” FPS ‘Evasion’ Announced for Rift & Vive, Catch the Trailer Here

Sci-fi shooter Evasion from VR studio Archiact has been revealed, said to feature ‘next generation’ VR locomotion and ‘high intensity’ co-op multiplayer combat for up to 4 players. The game is due to launch for HTC Vive and Oculus Rift in early 2018.

Described on the official website as “an intense bullet hell spectacle”, Evasion has been designed from the ground up for VR, featuring co-op multiplayer combat for up to 4 players, with multiple hero classes to choose from to suit “all play styles” – two of which are already detailed on the site.

As shown in the announcement trailer, the game features ‘bullet hell’ action combined with destructible environments. According to the press release provided to Road to VR, a core development goal was to enable “incredible locomotion freedom.” Players will be able to choose from a few locomotion types, including ‘free move’, that can be customised for “play style and comfort level.”

Evasion aims to deliver several cutting-edge technologies, including ‘next gen’ full-body avatars powered by IKinema’s inverse kinematics animation system, “best in-class physics and destruction” enhanced for Intel Core i7 and i9 processors, and high-quality visuals and 3D spatial audio powered by Unreal Engine 4. The game’s ‘Swarm A.I’ enemy behaviour system claims to add “a new level of tension, making tactical movement and teamwork critical to your squad’s survival,” resulting in greater mission replayability with “randomized objectives and enemy encounters.”

Vancouver-based developer Archiact has been behind several virtual reality titles for mobile VR and location-based VR, but with the exception of penguin-puzzler Waddle Home (2016), available on SteamVR and PSVR (alongside a Gear VR version), the studio has yet to make a splash in the high-end consumer VR space. In a brief message posted on the official site yesterday, the team described Evasion as their “passion project”, having worked on the game for “over and year and a half.”

“Archiact has been crafting immersive VR entertainment since 2013,” said Kurt Busch, Studio Head at Archiact. “With Evasion, the team is using everything we’ve learned and weaving our experience into a truly genre-defining AAA title. With innovative locomotive movement and intense FPS gameplay, we’re convinced Evasion will prove a stand-out VR experience and we can’t wait for gamers to play it themselves.”

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Oculus Store to Include Flexible Bundle Pricing So You Get a Discount If You Already Own a Game

One of the big barriers to buying flash sale bundles is the selection of games available. What if you already own one in that almost perfect bundle that has you salivating at the nearly perfect price? Oculus plans to address this with a dynamic pricing scheme that gives you a discount if you already own a game in an otherwise bundle-spoiled batch.

Oculus revealed earlier this month at Connect, the company’s annual developer conference, that Home is getting a complete overhaul as a part of their Rift Core 2.0 beta headed to users in December. While the company is pushing less incremental updates to the current version of Home in preparation for the new social version, the beta roll-out of Rift software version 1.20 is making its way today to users via their public test channel (PTC) including news of dynamic bundling.

Announced by Oculus community manager ‘cyberreality’ via the Oculus Rift forum, the company’s flexible bundle pricing will update with an additional discount to account for the value of the app(s) you already own. According to cyberreality, your personalized bundle price will always appear in the Oculus Store automatically.

There aren’t any official multi-publisher bundles currently on the Store, so there’s no way to test it out at the time of this writing, but if you want to get the latest in updates and features from Oculus, you can take part in the PTC by simply toggling the switch in your Settings through the 2D Store interface. You can always revert to the stable branch by toggling off the PTC switch.

You can bet there will be holiday season bundles popping up sometime between now and the release of the Rift Core 2.0 beta update, so keep an eye on the Oculus blog for incoming deals, and of course your friendly neighborhood Road to VR.

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Pimax Kickstarter Blasts Past $2M Funding Mark, Revealing $2.5M Stretch Goals

High-flying Shooter ‘Skyfront VR’ to Hit Steam Early Access November 10th

Skyfront VR, the upcoming multiplayer arena first-person shooter from Levity Play, is coming to Steam Early Access on November 10th, including support for HTC Vive and Oculus Rift. Setting it apart from more ‘traditional’ VR shooters, Skyfront VR boasts a unique locomotion style that supposedly offers a fast-pace, nausea-free experience.

Set in 2700 CE, when humanity has mastered the laws of physics, players battle in zero-gravity arenas made from the cities of old in a remembrance of a past civilization-ending war that took place 400 years earlier. In the case of the trailer, it looks like one of the first maps has you shooting it out among architecture lifted from a typical Greek island like Santorini or Mykonos.

From what we’ve seen, Skyfront VR’s locomotion scheme appears to have much more in common with arcade flight sims like EVE: Valkyrie (2016) than more ‘traditional style’ VR shooters like Onward (2016). The Superman-style flight mechanic is done by moving your hands, “translating to 1:1 movement in this virtual, zero-gravity space.” This, according to Levity Play, forces players to consciously guide their in-game movements with their physical body, which helps eliminate the sensory conflict that often occurs when movement is dictated by a joystick.

At Early Access launch, two arenas will be available including Deathmatch and Team Deathmatch gametypes, five different weapons, five special abilities, and a ‘Bot Shootout’ practice mode.

Full Game Features:

  • 5 game modes including Single Deathmatch
  • 3v3Elimination and Capture The Flag
  • 5-6 visually stunning maps in different geographical settings
  • 20+ destructive weapons and special abilities to choose from
  • An engaging progression system
  • Customizable character & weapon assets
  • Play against advanced AI opponents

No pricing information is available currently. You can keep an eye on Skyfront VR by signing up for updates via the Steam Early Access page.

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At $600K, Tundra Tracker Smashes Kickstarter Goal in Less Than 24 Hours

Tundra Tracker, the SteamVR Tracking tracker in development by Tundra Labs, has well exceeded its $250,000 Kickstarter goal in less than 2...